Tiny Town VR Update Available!
Tiny Town VR Patch Notes — August 10, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Everyone,
Tiny Town VR has its first update! More details below. If you have any questions or run into any issues, drop by the Discussion forums. And thanks in advance!
Trains!
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Added a new set of assets with trains, tracks, stations and other fun stuff so you can build your own railroad! For best results when placing tracks, be sure to set "Object Snapping" to "Ground Only" and "Grid Snapping" to "Small".
More People
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Added a couple dozen more characters. Among others, there's a chef, a boxer, and an Elvis impersonator!
Character Pose Toggle
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For anyone having trouble holding multiple buttons down on the controller at the same time, you can now toggle character posing on and off. See the "Settings" tab in the menu to enable this feature.
Quit Without Saving
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For when you're just messing around. Before exiting, you can now choose to NOT save any data from your most recent play session. Saving is still always enabled by default.
Backups
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Data for the last three play sessions (for each world) are backed up on disk, just in case. Typically, they're stored at C:\Users\YOUR_USERNAME\AppData\LocalLow\Lumbernauts\TinyTown\Internal\Worlds.
Fixes
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- Frame hitch that sometimes happened the first time a photo was loaded has been minimized
- Newly created worlds were being rotated by 90 degrees. No more!
- Hands and menus are no longer visible in the world preview images
- Fixed issue where headset fade and automatic re-centering didn't happen after returning to the main menu from a play session
- Menu sliders play audio and issue haptic feedback while slider is active, even if hand is far from menu
- Default grass tile in new worlds no longer starts on the floor, but closer to the headset