Tiny Glade now on macOS (Apple silicon)
Tiny Glade Patch Notes — May 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey y'all!
We're happy to announce that Tiny Glade now runs on macOS! We sneakily released the Mac version two weeks ago as a semi-secret beta, and it went well, so now it's official. Woooo! Mac users can finally pet the sheep and ride rollercoasters (um, the rest of the game should work too 🤭)
To run Tiny Glade on macOS, you'll need a Mac equipped with an Apple silicon chip: M1, M2, M3, etc., or the A18 Pro in MacBook Neo. We don't plan to support the older Intel Macs, as very few of them would actually be able to run the game (and the rare ones with AMD graphics can use the Windows/Linux builds by booting those OSes).
The oldest version of macOS we've tested is 14 (Sonoma), and the newest is 26 (Tahoe). As such, we're claiming 14 (Sonoma) as the minimum requirement. If you find that it works on 13 (Ventura), that's cool, but we can't promise that it will continue working.

Please note that the macOS edition is still rather fresh out of the oven -- we ended up rewriting half of our graphics engine to support it well, which means that it contains some experimental code 👀 We also only have two test devices (a 13" MBP M1 and a MacBook Neo), so please shout in the forums if you run into trouble with your config; and if you're a Mac expert and see us struggling with support in the forums, plz send help xD
Finally, because Mac users often have ambivalent relationships with input devices... a mouse with two buttons + scroll wheel is highly recommended. If you don't have such an artifact, then a two-finger tap on the trackpad works as a right click. If that's awkward to use for camera rotation, you can also bind it to a key in settings (which is something that the PC version can't do yet, so hey, we also have a Mac-exclusive feature... for now)
Lots of l🍏ve as always,
Tom & Ana