Thorns: Police never sleeps Patch Notes — December 4, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello to everyone following the birth of "Ocean 17"! This devlog is special, and here's why.
First off—a huge thank you. Thanks to everyone who has subscribed to our social media, commented on announcements, and shared their expectations. You're building this project together with us, and that’s not just empty words. Your energy is the best fuel for development.
🎬 Format Evolution: From Text to Video
I’ve been thinking for a while about how to best share the process, and I’ve decided: I’m switching to video devlogs. Why?
In videos, I’ll be able to show what’s hard to describe in words:
Code and the “kitchen” of development — breaking down tricky parts, scripts, working with the engine.
Game design in action — how mechanics are born and why they turn out the way they do.
Diving into the lore — I’ll share the story of the universe, its mysteries and secrets.
Text updates will remain for those who enjoy reading, but the main focus will shift to visual content. I’m already preparing the first episode—it’s going to be interesting!
🌊 What’s New in "Ocean 17"?
The game world is starting to breathe, and here’s what’s already in place:
✅ The First Location Comes to Life

It’s almost structurally complete. Now it’s not just empty space—you can already walk through it, explore the details, and feel the atmosphere. I’m actively adding inhabitants: creating models for them and trying to “bring the city to life.” For now, they’re just walking around, but the plan is to give them tasks, dialogues, and little stories.
🌳 Second Location: "Forest City"
I couldn’t resist and started working on a new area. This place has a completely different, melancholic and mysterious atmosphere. And it’s here that the player will encounter the first boss.

Yes, you heard that right—boss fights are planned for this narrative-driven game. It’s an experiment for now: the idea might seem out of place, but that’s what makes it interesting. I haven’t fully settled on the mechanics yet, but I definitely want each fight to be more than just a skill check—it should be a continuation of the story.
BRNLG is a lab for ideas, so we’ll keep experimenting.
📅 Plans for the Near Future
By the next devlog, I aim to:
Release the first video devlog — let’s dive into the details together.
Bring the first location to the state of a “living city” — fill it with characters, activities, and interactivity.
Finalize the concept for the first boss — so there’s something to show in the next update.
Thank you for being with us on this journey. If you want to be closer to the process, ask questions, or simply follow the game’s development—join our social media. There, I share not only announcements but also thoughts in real time.
Stay on course—there’s a lot of exciting stuff ahead! 🌊