This Merchant Life Patch Notes — August 26, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update is primarily concerned with smoothing out a few bumps within the story campaign along with some balance tweaks.

Systems
- There is now a small chance of rapport with heroes increasing when you reach a settlement with them as part of your security.
Balance
- Itinerant Swordsman security reduced from 5 to 4.
- Hero deployment time maxes out at 3 with leveling rather than 4.
- Adjusted difficulty of story chapter 11 battle.
- Road events set to be 3x as likely to occur during Chapter 18 while travelling in the desert region, making encounters with Grey Bards more regular.
- Stats for Mountain Horrors and Basilisks reduced slightly, the same for faction monster enemies Famed Monsters and Walking Nightmares.
- Reduced the prices of Exotic goods down a fair amount.
- SpeedCombatChanceModifier reduced a little.
- Increased the duration of Limited Combat Avoidance by around 70-80% for each cart speed band.
- Tweaked the chances of combat based on the cart target rating down a little.
- Required the player to have a security of at least 12 when in March to trigger the start of Chapter 16, preventing them getting stuck there without a strong enough force to win the battle and being unable to load to before they arrived there. Updated the story goal text to match.
- Required the player to have a security of at least 12 when in their main guild house location to trigger the start of Chapter 11 so that they can't get stuck there without a strong enough security to win.
UI
- Added a hint related to gaining rapport from heroes travelling with you.
Fixes
- The story chapter requirement for becoming friendly with another faction now correctly triggers at 60 reputation with the faction, not 61.
- Fixed failsafe so that story chapter 11 battle will immediately begin if using the LOAD button after losing the fight, without needing to save and quit and load via the title screen.
- Fixed issue where the story chapter 11 battle spawned more enemies than it should have.
- Taking out non Grey Bard enemies during standard combat encounters in Chapter 18 won't count towards the Grey Bards defeated count.
- Stopped dialogue scenes from being able to play during combat, which was occurring after taking out enough Grey Bards to complete Chapter 18.
- Losing a battle in any direction now correctly loses you the battle, previously it would count it as a victory if you'd lost in one or more directions but any combat was ongoing in another direction when it reached turn 6.