This Merchant Life Patch Notes — August 21, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Some more polish and fixes as we approach leaving Early Access! Also Steam achievements, although going to test them for a little before rolling them out properly.

Systems
- Added Steam achievements.
- Now a distinction between events that could potentially injure or kill fighters, and those that should just injure those that won't be killed by it. To prevent half your guard being wiped out by a minor accident with a pothole.
Balance
- Added modifier that makes combat events slightly more likely as cart speed increases.
- Adjusted target modifier so combat a bit less likely at higher target ratings, slightly more likely at lowest target ratings.
UI
- 'Next Payment' in Payback mode no longer reads 'Paid off' as the next payment for several payments before it's actually the last payment.
- LOAD option on the Payback screen if payback can't be made removed due to various issues when using it. Player can still quit via this screen and then load the game normally, however.
- Adjusted how the Autopay button on the Security sidebar works - now an on/off toggle that sets all current and future fighters and heroes to autopay on when hired/recruited unless otherwise set, basically a press once and forget about having to pay fighters button. Added mouseovers for this and the autopay off buttons.
- New EXPLORE button.
- Text size reduced over a certain string length for trait names on the Profile sidebar.
- Readability improvements to green/on buttons.
- Added time remaining to mouseovers for market force icons in the market screen itself.
- Added a few additional hints relating to story goals.
- Further improved smoothness of the camera when moving from the extreme top and right edges of the map.
Fixes
- Fixed the last line getting omitted for the Payback mode opening dialogue if continuing with key presses rather than clicking the buttons.
- Corrected issue where some UI buttons wouldn't work after finishing Payback mode opening dialogue until the player had gone into the town hub screen (due to the game wanting to play the opening screen tutorial instead).
- Quiting the tutorial will no longer skip the Payback opening dialogue sequence.
- If an ExploreEvent triggers time to roll over to the Payback screen, paying the amount or getting an extension should return to the ExploreEvent rather than skipping it. Likewise for Road Events now too. Other time passing actions will go to the Payback screen then back to the post-action screen.
- Fix to a helmet appearing way off to the side in the caravan sidebar view.
- Removed SaveTime from occurring whenever market forces events triggered during travel - was basically causing the time to often get saved during a trip, when loading the game would generally otherwise revert to the game state from the previous town autosave. Caused issues for among other things the Payback mode time remaining vs actual date.
- Number of crafts available in the current settlement now correctly carries over from saves.
- Corrected an issue with a couple of the fighter statuses being set to the wrong fighter ID.
- Fixed issue where camera would be out of bounds when loading game from Southern most settlements.