v1.0.1.0 - The Blokhemoth Update
Things That Bounce and Explode Patch Notes — April 16, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! This our first big revision in terms of game content. Analyzing both player feedback and metrics, the main pain point that had to be addressed were the game bosses, the Blokhemoths.
The main design in which every single boss had a move that could damage the planet showed itself to be a bit tiring, frustrating, and in some cases superfluous, so the encounters were changed to focus more on damage to the player character.
So, I changed those patterns in all bosses (except F.A.N.G.S.T.E.R., which metrics pointed to being the less frictive of the bosses), to put an emphasis in the race against the time that characterizes the core gameplay of the regular waves. In order to balance that, though, overall boss wave time was also slightly reduced.
Aside from that, numerous quality of life improvements were also added, such as clearer numerical information in the Post-Game screen and the Blokopedia (highlighting the more RPG-ish side of the game), Charms unlocking earlier, aside from other usability improvements.
There should be at least one more content patch until our first big content update in May/June, but until then, if you want to help the project, don't forget to leave a review!
Onto the update notes:
CHANGES IN BLOKHEMOTHS
D.I.S.C.O.B.A.L.L.:
-Does not drop pieces of itself on the planet anymore; instead, when it stops in the center, it now uses a spinning light attack of oscillating length. More light beams are created depending on the difficulty.
-In its final attack stage, instead of freezing in the center and continually shooting bullets, it will continue to bounce around, all while using the light beam and radial bullets.
-All base speeds of the boss were decreased to make the last stage more doable. It also does not accelerate in its final stage anymore.
-The bullets now originate from the center of the boss, instead of the borders, giving players more time to react.
-Changed the secret achievement "Discordant" objective for a new one. To get it, you need to defeat this Blokhemoth is less than 30 seconds.
C.R.U.S.H.E.R.:
-Does not shoots A.N.T.I.B.A.L.L.s anymore; now, he shoots a damaging beam in the center of the screen that has to be avoided. The width of the beam increases with difficulty.
F.L.A.M.E.D.A.N.C.E.R.:
-Does not shoot A.N.T.I.B.A.L.L.s anymore; now shoots bouncing Flameshots that will damage P.A.D.D.L.E. in contact. Those bounce on all edges, and disappear after some time.
QUALITY OF LIFE
-Gameplay Tips are now show after every run in the Post-Game Screen!
-Charms now unlock at Level 6 instead of 8
-Made a fix that now makes it impossible to face the same Blokhemoth two runs in a row.
-XP values for the player and B.A.L.L. levels are now shown in the post game screen
-HP and XP values for enemies are now shown in the Blokopedia
-Descriptions of Blokhemoths in the Blokopedia were also updated to reflect their new behaviors
GAMEPLAY
-Fixed a bug that caused level caps of the special B.A.L.L.s to duplicate
-Healers now stop healing when Frozen or Stunned
-Made enemy bullets hitbox smaller
-Decreased overall boss wave time
-B.A.L.L.s in the interface now have a subtle overlay effect indicating when they are ready. There is also extra text in the pop-up tutorial explaining how to use the special B.A.L.L.s
-Fixed the Background Image text in the Options menu not indicating the right type of background
-Corrected a metric ton of spelling mistakes both in English as well as in Portuguese.