GamePatchNote Digest
There Was A Caveman Patch Notes — October 9, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi,
I've updated the game trying to fix some of the key issues people had with the game, like not being able to change gamepad keys or some frustrating gameplay elements.
The changes include -
- You now have a new menu option to define your gamepad controls.
- Fixed the bug where you would stop moving with the moving platforms when attacking.
- Fixed the issue with people not being able to correctly grip the vines.
- Tweaked the mammoth boss fight, to make it more forgiving.
- Tweaked some cheap enemy placement and removed the worms in forest stages completely.
- Changed the way the acid balls pop out of the river in afterlife stages. They're now less random.
- Changed how much skulls the health upgrade costs.
I hope now you have a little better experience!
Nauris