Command Wheel enters The WILDS
The WILDS Patch Notes — July 26, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Release Version 1.4.6
NEW FEATURES:
+ COMMAND WHEEL - Use the new command wheel to order your packmates around and change their behavior. Make them sit / stand / lay down / stay close to you and more giving far more control over the pack.
GAMEPLAY CHANGES:
+ SWIMMING REVAMP - Changed the way swimming works, sped up all animals swim speed and increased inertia effect when entering water.
+ FOV OPTIONS - Added even more options for increasing FOV.
+ SKILL BASED EVENT SFX - New sounds for the skill-based event and now the timer will show first and then a small delay before starting giving the player more time to prepare.
+ FISH EVENT - Land animals will now need to be targeting a fish to initiate the skill-based event.
+ UI HIDE TRANSITION - Cut the transition time in half for hiding/displaying the UI.
BUG FIXES
+ EAGLE - Eagle walking would stop after a few steps.
+ SKILL BASED EVENT - Fish Skill Event was delayed in showing the skill event.
+ LICK WOUNDS - The new Mate Interaction wheel was interfering with the ability to lick the wounds of injured mates.
+ RAT TAIL - No more wierd long rat tails.
+ PACK EATING FREEZE - Many animals all eating the same food should no longer be causing the game to crash.
+ TELEPORTING ANIMALS - Fixed the bug that was causing animals to teleport all over the place.
+ SWIRVEY MOVEMENT - Animals were kinda turning back and forth while running instead of moving straight, it greatly improved if not fixed all together.
+ HOME MATES - Mates set to stay at home were still spawning with the pack on restart, this is fixed and mates will properly stay at your den.
+ SITTING ROTATIONS - When transitioning out of standing / sitting your animal would rotate unnaturally, thats been fixed.
+ FLYING MATES - Flying mates now properly follow you in the air.
KNOWN BUGS
+ RATS - Body breaks apart when grabbed.
+ CINEMATICS - Lake and River water flashes white on start/end of cinematics.