The TakeOver
Patch notes · News · Live player count
About
The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op while listening to awesome tunes from Little V Mills, Richie Branson, James Ronald and industry legend Yuzo Koshiro!
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Detailed
The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op in any of the three featured game modes, Arcade, Survival and Challenge. Fight your way across 7 stages and over 20 unique locations using any of the four playable characters or swap between them in real time in the unlockable Relay Mode.Gameplay: The gameplay is designed around a new combo system that allows you to link together punches and kicks. Quickly put enemies in to the ground, keep them stunned or launch them in to the air and continue to juggle! Maintaining a combo will fill your Super meter faster and allow you to unleash a devastating attack. You can also find and use weapons such as crowbars, swords and machine guns scattered around the levels. Last but not least, each character is equipped with a unique sidearm but ammunition is scarce so use it wisely! The game is easy to get in to but not easy to master.Music:The soundtrack featured in the game contains music from Little V Mills, Richie Branson, James Ronald and Yuzo Koshiro!Difficulty: The game offers three difficulty modes, Easy, Normal and Hard. In Hard mode the game always starts from Stage 1, there are no continues and enemies are faster, more aggressive and there are more of them. This setting is aimed at hardcore old-school beat'em up fans looking for a challenge.Visual style: The art style consists of a mix of pre-rendered high resolution character sprites and detailed real time backgrounds built with 1080p or above resolutions in mind. The story is presented via comic book style cutscenes.
Patch Notes & Announcements(74)
MINORTakeover 2 Demo Update
Hello everyone,A new update for Takeover 2 Demo is now available.This update includes:A new stageNew enemy typesImproved enemy attack and defense patternsNew parry counter mapped to the punch buttonFa
MINORTakeover 2 demo is now Live!
Takeover 2, the sequel to 2019’s The Takeover, now has a playable demo available on Steam!The sequel delivers:Hard-hitting, more responsive combatParries, special attacks, and finishing movesExpanded
MINORThe TakeOver soundtrack and Switch version.
I'm happy to announce that The TakeOver is available from today for pre-orders with a 10% discount on the Nintendo Switch e-shop. The full release will be on June 4th. The game's soundtrack will also
MINORPatch Notes 3
This update contains fixes for the "Not Afraid of Freya" and "Indestructible" Achievements as well as fixing a bug with the camera on Stage 2-1.
MINORUpdate#40
This update contains additions and changes addressing issues brought up by players since the game's release. I want to thank you all for the feedback. Additions: A new practice mode including a short
MINORPatch Notes 2
The latest update adds a total of 10 Steam Achievements to the game. For those that have already completed the game with any of the main characters or Jackson the achievements will be automatically up
MINORPatch Notes 1
Since the game's release there have been several small updates, these addressed the following: Some enemies had errors in their hitbox z axis scale. Meaning that the player could get hit when appearin
MINORUpdate#39: The Takeover is now released!
After more than four years of hard work and almost as much time spent in Early Access the time has finally come for The Takeover to be properly released on Steam. I want to thank you all for your supp
MINORUpdate#38
This update contains: -A new playable section for stage 1. -A new game mode called Challenge. This mode can be unlocked by completing Arcade mode in any difficulty. -Numerous optimizations, updates an
MINORUpdate#37
Hi everyone, In these past couple months we've been working on getting the game ready for release, both for PC and consoles. The game had to be upgraded to the latest version of Unity which in turn me
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