GamePatchNote Digest
The Sapling News — April 7, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Balancing and fixes for plants
- Major rebalancing of leaf statistics, so you will more variety in the leaves evolving
- Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!)
- Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture
- Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!)
Balancing and fixes for animals
- Added a simple balance system to prevent animals that look like they will fall over from evolving
- Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural
- Animals with various arthropod legs can no longer accidentally swim underwater (thanks, Abel Pérez Pastor!)
- Animals with only gasbags and no other limbs are no longer considered valid in the editor (thanks, Kaanaykas!)
- Noise producing wings now add a bit of base attractiveness (thanks, Warlord-vir!)
- The animal editor UI now shows attractiveness as if the animal is displaying its attractive organ, not base attractiveness (thanks, Warlord-vir!)
- Animals that can not move at all, but are also not sessile, will no longer reproduce on land
Fixes for custom terrain
- Fixed removing land and then drawing again causing various glitches
- You no longer accidentally draw land mid simulation when the cursor is over UI (thanks, Kminek99!)
- Fixed incorrect climate zone after saving and loading (thanks, Kminek99!)
Misc
- Lots of work on a revised stream mode for an unannounced streaming project
- Fixed wildfire caused by lava not appearing in the correct place on the map
- The red 'change macro alga height' handle no longer appears when editing plankton (thanks, Kaanaykas!)
- Pressing space in the main menu no longer restarts the background music (thanks, Filiberto Juanceto, Hexadexx, Izaiah Bradford!)
- Fix still seeing extinct organisms when turning on 'exclude instinct' in the new cladogram view