The Persistence Patch Notes — June 1, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
Today we’re excited to officially announce that The Persistence Enhanced will feature support for NVIDIA DLSS as part of the Raytraced rendering that we’ve included in the game. It is also supported when playing in VR too.
Let’s take a look at what you can expect from The Persistence Enhanced!
Captured on Intel 8700K, 32GB RAM, NVIDIA RTX 2080S
The Persistence Enhanced supports NVIDIA® DLSS with featuring Quality, Balanced, Performance and Ultra Performance profiles. The above video was captured in 4K with the “Ultra Performance” profile enabled on an NVIDIA 2080S but we’d recommend a 3000 series RTX card if you require the game to run in 4K resolution above 60fps.
The Persistence Enhanced will feature:
- DXR implementation: Realtime shadows, Reflections and Realtime Global Illumination
- Full DLSS support for NVIDIA® RTX Supported Graphics Cards
- Improved effects and particles
- Improved UI
- Adjustable frame rate lock settings - 30 / 60 / 120 / 144 / Unlimited
Quality of Life Improvements
Below are the following improvements that have been possible to implement with this update:
- Improved menu screens, comfort options and HUD scaling
- Manual language change
- Game-feel improvements
- Improved Windowed Mode
- Additional monitor support
- Customisable controls and Weapon Hotswapping
- HUD Scaling Improved Menu Screens
- VR Graphical Settings options
- Mouselook now free, rather than locked to the middle button
- General bug fixes
The Persistence Enhanced will be available June 11th.
Check our FAQs for more info.
Share your gameplay content with us using #ThePersistenceEnhanced!