v1.5.2.0 Improvement and Bugfix Update
The Parallax Effect Patch Notes — January 27, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings survivors,
This update is bringing with it some new improvements and bugfixes. Firstly, performance improvements. You should notice some significant increase in your average FPS in the new update. I've taken a large portion of the time since v1.5 released to work on some much needed performance optimisations. There's still plenty of room for improvement on my end, but you should notice a nice little boost to your FPS in general. If you're still getting low FPS, please try turning down the shadow quality via the in-game options menu as shadows are currently the most resource-heavy setting and the default setting is quite high.
Now for the new content. Building has been a part of the game for quite some time, and up until now it's been extremely easy to build base parts. This update is now addressing that. You can no longer build any base part for 5 wood. Instead, I've gone through and updated the building requirements for each base part in terms of how complicated the pieces are to build. For example, wooden foundations now require 50 wood and 4 nails per foundation. This is still quite easy to find especially since nails can be crafted and only require 1 raw metal to make. Coupled with the salvaging mechanic in the game, you should be able to source decent amounts of raw metal with relative ease after searching a small town. Let me know in the Discord server if you think the changes are too harsh, I'm ready to do some balancing based on player feedback if need be.
I've also brought back the skill tree. If you've been playing prior to v1.0 you may have seen the skill tree back when I first implemented it into the game. It was later removed due to some bugs that were surfacing because of it. I've now gone ahead and fixed those issues so you can now open/close the skill tree by pressing 'U'. There are over 20 unique skills with various improvements to different areas of the game including movement, weapon handling and mutant avoidance. Skills all require skill points to unlock which can be obtained from killing various enemies and surviving the night.
After re-adding the vehicles last update, there have been some major issues that are still persisting. The issues are mostly coming from the Humvee and APC so, for now, they have been disabled. Please note that ATV's and helicopters are still available.
Saving efficiency has been slightly improved so you should notice increased speed when loading your save games. Please also note that the save system has been slightly changed so you may lose some data when trying to load saves that have been created prior to this update.
One last thing, there has been a very long running bug to do with gauntlets saving and loading. I'm pleased to say, that has been resolved. You will no longer lose equipped gauntlets when saving and loading a game. Please also note that when hosting a multiplayer game, it will use the save you have in slot 1. So, keep that in mind when hosting a server. This is not the case when joining a server.
Changelog
Improvements
- Made building base structures more difficult
- Brought back the skill tree
- Improved loading times for save games
Fixes
- Fixed a bug causing equipped gauntlets not to load at all
Removals
- Removed the Humvee and APC from vehicle spawn tables temporarily