THE LONGING Patch Notes — May 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear inhabitants of the caves,
here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong.
Long story short, Lucky Tower Ultimate has just been released, after spending over 5 years in production, from which 1.5 years were spent in Early Access.

It's quite different from "The Longing" and doesn't share many similarities at first sight, except the art style and parts of the setting. That is by choice, since A) I wanted to do something entirely different after this long time and B) it was made by a "real" team and not primarily just myself.
It's a roguelite/adventure that comes from a place of fascination for medieval-themed dungeon-crawlers, "Ghouls ’n Ghosts", "Kid Paddle" comics, and Tomi Ungerer books.
Of course, I couldn't resist and put a cave into the game too; it even comes with a fitting soundtrack by Lord Redstone (composer for The Longing). If the game sounds like your cup of tea, you can check out the Steam page here:
As I have been working mostly on Lucky Tower these past years, not much has happened in The Longing cosmos. But I plan to start working on a new idle-adventure game. It's too early to share any relevant information regarding this undertaking though, this is just so you know I have not forgotten the cavernous realms, and it's worth waiting for the next years/decades/centuries...
All the best,
Anselm