The Isle
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About
Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.
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Detailed
The Isle: A World Designed to Kill YouThe Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive. There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.Massive Prehistoric MultiplayerBecome the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.Survival or Sandbox?The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates. However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge.A Global Community StoryThe Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night? It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline.Future Development GoalsWe realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:Playable aquatic and aerial creaturesEven more playable dinosaurs with complete life cyclesTwo new playable factions: modern humans & the indigenousEvolve into advanced "strain" versions of certain dinosaursRealistic dinosaur AI that uses complex behavioursAdditional world biome types such as thick junglesDynamic aerial drop-in spawn systemGlobal in-game world questLocalization of all in-game menus & textBetter accessibility & customization optionsSteam Achievements, Trading Cards, EmotesMod support using Steam WorkshopAll that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game. --AE Core TX Received----End Promotional Protocol----SiGnaL InTeRrUpt---tHEeNdISnevErTheENDisNeVeRtHeEnDIsNev-
Patch Notes & Announcements(500)
MINORDevBlog #69
Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done s
MINORDevBlog #68
Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an en
MINORDevBlog #67
Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen
MINORDevBlog #66
Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the
MINORPatch 0.21.321
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the change
MINORDevBlog #65
Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new
MINORDevBlog #64
Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making
MINORDevBlog #63
Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct
MINORDevBlog #62
Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder Sys
MINORDevBlog #61
Ariel - ProgrammerIn the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as us
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