The Infinite Black 2 Patch Notes — May 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Added Expeditions missions with tiers based on player level:
5 tiers of complexity, Easy/Hard difficulty for each
3 free refreshes/day. You can refresh more times with Tech Points
You can deploy only the ships that are in Garage
Some Expeditions are more challenging than others, and you need to figure out the proper fleet configuration
Rewards scale based on success rate, you can check your success chances within the "Analyze" option
Added prize preview per place for Rogue Arena leaderboard, in the Ranks menu
Tweaked gameplay & rewards for Rogue Arena
Added 2nd weapon.
Reduced the duration of Arena to 10 minutes and increased fire speed
Added debris to scavenge and get upgrades. Spawns as half the actual player’s number, at the start and half of time
Separated actual kills from assists
Replaced previous rewards pool with Mods.
Invasions will not start when an Arena queue has triggered, until Arena completes
New blueprint engine granted from level 5 (craftable up to 5 times) - account bounded
Removed AI defenses for players kicked/banned
Implemented friend/foe colour option in Graphic Settings, you can toggle between the 3 choices
Fixed shield technologies reset
Fixed the issue for item sorting in Vault
Fixed the issue where some defensive structures were deployed instantly
Updated Unity version to fix occasional payment failures on Google. Remember that if you encounter any issue, you must send an email with the receipt, player ID and issue description to