The Guild II Renaissance Patch Notes — June 2, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have deployed a third hotfix in response to the latest feedback.
Please ensure the version shown on your main menu is "4.63" before giving this a try.
This hotfix is built on top of 4.6 and the earlier 4.61 and 4.62 changes, please have a look here for the previous updates:
Thank you for trying the new multiplayer systems and for your feedback. We will continue to investigate player reports.
Fixed:
Improved Steam MP save loading, Mid Game joins, and Out of Sync handling. Older saves may trigger a Resync request after loading so the game can update the save data required by 4.63 (especially with Mid Game joins).
Steam MP save loading now lists all saved player dynasties created from 4.63 onwards on the UI and in the system chat, making it easier to select the correct one.
Fixed Steam lobbies being limited to 4 slots.
Fixed newer Resync and Mid Game join systems being limited to 8 slots.
Fixed Mid Game joins sometimes allowing forbidden player colours.
Fixed Mid Game join requests leaving players stuck on the temporary world screen if not accepted quickly enough.
Fixed “The Pleasure Palace” achievement accidentally bypassing all unlock conditions.
Added a potential fix for crashes linked to sentry.dll. Please let us know if this still happens.
Changed:
Added an “Unstuck Characters” button to the ESC menu in Steam MP. Selected stuck characters can now be teleported back to the settlement if all players accept the request.
Removed all “Produce X \” achievements and updated the Steam Rooms badge list accordingly.
Added small Text.dbt updates for new implementations (Notice to modders).
Updated French localization for Multiplayer.dbt (Notice to modders).
Known issues:
GiTSE / DBTEditor instability.
GUI elements flickering or acting strange when returning to the main menu (old issue).
Occasional black screen when returning to game after alt-tabbing.
In the building statistics UI, sometimes the amount of an item sold is incorrect.
Three maps have no preview showing in the Steam Room UI.
Short game freeze when opening the "All" categories of the new City Needs UI.
Sometimes, the following happens: "Waiting for players" pop-up hiding behind the main menu when returning to the main menu after leaving a Steam MP game.
We are still working to polish the Mid Game joins feature.
When saving the game, if you press "ENTER" (on your keyboard) to confirm the saved file name, it is possible that it will loop the saving process infinitely (please click on the button on the interface manually until we fix this).
We would like to thank you for giving this beta patch a chance. The frenzy continues to make Steam Multiplayer more and more stable, and much less unpredictable.
Please let us know if there are any issues that were not yet resolved, and please also let us know if this fixed some of the issues you were having properly.
Thank you for your patience!