The Guild II Renaissance Patch Notes — May 31, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have deployed a second hotfix in response to the latest feedback.
Please ensure the version shown on your main menu is "4.62" before giving this a try.
This hotfix is built on top 4.6 and the ealier 4.61 changes, please have a look here for the previous hotfix:
Fixed:
Our investigation on Linux/Proton 11 unable to access Steam Multiplayer has concluded, and it should now be resolved.
We fixed an issue in Steam Multiplayer related to starting locations not registering properly, which would have players spawn at undesired settlements on game start.
Steam Multiplayer should now be more stable after the resolution brought with 4.61 and 4.62 (but we are still monitoring this closely).
Improved OOS detection & resolution code & adding extra logging to help us diagnose issues better.
We fixed an issue whereas the game would keep going out of sync after a Resync or Mid Game join. Please be aware that when loading a saved file in Multiplayer, the game might trigger an additional Resync request after the loading screen which is currently normal. If OOS keeps triggering after this, which we have not seen, please let us know. Restarting the game entirely might also help in-between new sessions.
Town Hall previews (on the right of the screen) no longer hide your controllable NPCs (which you can control when you're elected to some office in politics).
"TextSystem Error at X Substitution" errors in Steam Lobby Browser.
Balance Sheet displayed a few duplicate or broken labels.
Changed:
Cyrillic characters can now render in-game, and be typed in text boxes.
Ability to repeat the same key in textboxes while holding a key pressed down.
Ability to copy and paste to textboxes.
Known issues:
GiTSE / DBTEditor instability.
GUI elements flickering or acting strange when returning to the main menu (old issue).
Occasional black screen when returning to game after alt-tabbing.
In the building statistics UI, sometimes the amount of an item sold is incorrect.
Three maps have no preview showing in the Steam Room UI.
Short game freeze when opening the "All" categories of the new City Needs UI.
We would like to thank you for giving this beta patch a chance. Steam Multiplayer becomes more and more stable, and less unpredictable.
Please let us know if there are any issues that were not yet resolved, and please also let us know if this fixed some of the issues you were having properly.
Thank you for your patience and for your feedback!