The Guild II Renaissance
Patch notes · News · Live player count
About
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
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For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Features:8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower New goods, buildings, ambient details and effects All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)
Patch Notes & Announcements(20)
HOTFIXHotfix 4.65 (Beta) - Multiplayer Systems & More
We have deployed a fifth hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.651" before giving this a try.This hotfix is built on top of 4.6 and the earl
MINOROpen Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July!
Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July
HOTFIXHotfix 4.64 (Beta)
We have deployed a fourth hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.64" before giving this a try. This hotfix is built on top of 4.6 and the ear
HOTFIXHotfix 4.63 (Beta)
We have deployed a third hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.63" before giving this a try.This hotfix is built on top of 4.6 and the earli
HOTFIXHotfix 4.62 (Beta)
We have deployed a second hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.62" before giving this a try.This hotfix is built on top 4.6 and the ealier
HOTFIXHotfix 4.61 (Beta)
We have deployed a first hotfix in response to the latest feedback. Fixed:The following have been fixed after solving an issue with maps lua files not loading properly: Years/Round (ability to set how
MINORThe Guild 2: Renaissance — Patch 4.6 (BETA) Update
We're Back, and here is Patch 4.6 (BETA)!Greetings!We are thrilled to announce the release of Patch 4.6 (BETA) for The Guild 2: Renaissance. This technical patch represents a massive leap forward for
MINORCities of The Guild - Europa 1410
Greetings, Citizens!In The Guild - Europa 1410, as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diar
MINORFound a Family and Secure Your Succession
Greetings, ladies and gentlemen!In The Guild - Europa 1410, success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty en
MINORCrimes and Punishment: How to Evade the Law and How to Make Use of It
Greetings, judges and executioners!We’re back with another dev diary for The Guild - Europa 1410! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might fac
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