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Patch 2.0 Released: REWRITTEN SAVE SYSTEM, ACHIEVEMENTS, AND QUALITY OF LIFE!
November 16, 2020by The MegaByte
GamePatchNote Digest
The Elmian Warrior Patch Notes — November 16, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

This is the update that, for the longest time, I thought I couldn't do. For several reasons. But now, I have proven those notions wrong!
Let's start with the one thing that's held back the game from the very start: The save system.
- The save system was completely redone! Now .ini-based.
- The process of saving is now lightning quick!
- Autosaves will take place when you transition between rooms, or close out of the game.
- Doubled the amount of save files. (Because I could)
- A 'Continue' option was added to the main menu. (Reloads your last save, if you couldn't already guess)
- A confirmation screen now shows up when you're about to start a new game. (To hopefully keep you from accidentally overwriting existing saves)
It's not just the save system, though. We still have quite a few changes to go over!
Edit: I keep forgetting to add stuff.
- Achievements were added!
- An auto-run button was added!
- Options were added to the escape menu.
- Cursor speed has slightly increased.
- HP, SP, and Gold drops will now get magnetized to you when you get close. (A small feature carried back from Rifted Worlds!)
- A Gold counter now displays when you pick up coins, stand next to sale items, etc. (Originally, you could only see your gold on the inventory screen, or when shopping)
- The number of blueprints you've collected is now displayed in your inventory.
- Your starter gear is now required to leave through Outcast's main exit. (It's still possible to leave without it!)
- Some of the more cryptically hidden blueprints are now telegraphed a little better. (I was starting to wonder if I even put in all 30 chests...)
- Reverted the Brandon-Septima Mod Shard on a functional level. (However, with some new scenes that expand on it a little)
- More dialogue changes.
- Other minor changes.
- Many, many bugs squashed.
- Many, many bugs also popped up. Possibly. I'm not really sure. ('Cause that's gamedev, baby!)
Wasn't the previous update going to be the last?
That was originally the plan, but I very quickly changed my mind. It just wouldn't have been right leaving it there.
Will my old saves still work?
Unfortunately, no. The new save system is completely different from what came before. However, a new legacy version was added to a beta channel, where they'll still work: Version 1.4. (Thanks for the suggestion! Sorry I'm so late to implementing it) It's the same as the last update, but with the new dialogue. (I will not be supporting this version, so don't even ask)
The access code is: TheRebornHero111
Will this be the last update?
Maybe? I'm going to leave that door open in case I decide to come back. (I'll still fix any bugs that come up) Even so, I feel this would be leaving the game in a much better light than before, so at least I'll feel more comfortable leaving this as the final update.
I've made many mistakes with this game, no one can deny that. But at least they can carry forward as lessons for the future...

Game: Rifted Worlds (In development)