The Dream of Shadowlands Episode 1
Patch notes · News · Live player count
About
Traverse through twisted dreamscapes and encounter disturbing monsters in this action-horror RPG, while discovering a compelling story with loveable characters through hand-drawn visuals inspired by 90s anime.
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Detailed
CONTENT WARNINGS: Body horror, suicide, blood, strong languageThe Dream of Shadowlands Episode 1: Into the DarknessWhen someone is truly hated, they may find themselves forced out of the safety of the light and into the unforgiving dark. Rina wakes up lost and confused in a mysterious new world, learning she has been cursed. Reluctantly teaming up with a plain-spoken demon named Jyl, they find themselves in an underwater dreamscape that appears anything but ordinary. Stumbling upon a cult's plot and facing off with fearsome monsters, the Shadowlands prove to be a treacherous place. Rina must face her first challenges in order to survive the long journey ahead of her. "The Dream of Shadowlands" is a top-down RPG series inspired by the RPGMaker horror niche. It features art assets that were drawn traditionally with ink and paper, and a retro style based on 90's anime.Note that this game is fully voice-acted, with most of us in the cast being amateurs. If this is something that puts you off, voice acting can be turned off in the game's settings!This is the first episode in a series planned to run for 5 episodes. To keep track of episodes and receive email alerts about new releases, please check out the official website for the series: DEFAULT KEYBOARD CONTROLS (Can be remapped in settings)WASD - Move, Toggle Menu ItemsI - Select, InteractJ - BlockK - AttackL - ItemShift - DashEsc - PauseF - Toggle FullscreenEnter - Skip Dialogue (If this freezes on "Loading," try pressing Enter once more!)Gamepad Controls (Cannot Be Remapped)
Patch Notes & Announcements(10)
MAJORTDoS Episode 2 Released
Hey everyone! I'm still catching up on all the things I need to do this week pertaining to game development, but Episode 2 has officially been released! I wanted to thank everyone for their patience
MINORSmall quality of life updates
Heya, long time no update for Episode 1. Just wanted to share that I added a bit of polish (mostly features from Episode 2) to the game, as well as slightly improved controller support. Here's the cha
MINORKickstarter Now Live!
https://www.kickstarter.com/projects/1380866287/the-dream-of-shadowlands Thank you so much to everyone for all the support I've been given so far. I can't wait to see how this campaign ends, crossing
MINORRecent Patches
So in my very clearly flawed programmer brain, I will make some dire mistakes sometimes. I just fixed a few with the numerous patches I've put out over the past day or so, because I couldn't even mana
MINORUpdate 4/19/21
This is hopefully the final update of the game save for patches! As always, please let me know if there are bugs because I have been juggling a LOT of code combining this build with the previous build
MINORUpdate 4/4/2021
Happy Easter! Here is (mostly) the update I had planned that I discussed in my last update announcement. Long story short, all the new content is in the game now, but the optimizations have not been a
MINORUpdate on the Update (Which is Still Very Much Coming)
Hey all! I apologize for the silence on my end after promising a final update to the game. I have gotten new content ready for said update, but having my code optimized by another person with more exp
MAJOREpisode 1 Performance Survey
Optimization is on track! However, in order to best ensure the big issues are being tackled, I would appreciate if every player considered taking this survey about their experiences running the game!
MINORUpcoming support: What to expect
I am planning to make one final major update to this episode, hopefully to be rolled out within a month or less. I am currently talking to programmers in order to see what can be further optimized to
MINOROptimization Update 12/31/20
Hey all, after being notified about some random game closures and performance issues, I dropped what I was doing to set up Episode 2 and spent hours upon hours optimizing the game where I could. Final
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