The Darkness Below
Patch notes · News · Live player count
About
Embark on an epic journey into "The Darkness Below", a homage to the golden era of 90's cRPGs, with grid-based movement, turn-based combat and 2.5D perspective. Wander a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.
Media Gallery(22)
Patch Notes & Announcements(16)
MINORGame Updated to v1.93_20260516
v1.93 (2026-05-16) fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile fixed: bug where equipped items with the 'of Invigorate' enchantment were not
MINORGame Updated to v1.92_20260501
v1.92 (2026-05-01) added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and a
MINORGame Updated to v1.91_20260420
1.91 (2026-04-20) fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and b
MINORGame Updated to v1.9_20260412
1.9 (2026-04-12) fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarit
MINORGame Updated to v1.84_20260330
v1.84 (2026-03-30) fixed: bug where items provided and equipped through skills on character creation screen, couldn't be used together on game's start, example bow (2-handed) and another weapon. These
MINORGame Updated to v1.83_20260313
v1.83 (2026-03-13) fixed: bug in save.dat where earlier EA saves were causing a crash on newer full release builds. Its essential to start a new game in 1.8+ versions rather continuing the EA save (1.
MINORGame Updated to v1.82_20260304
v1.82 (2026-03-04) fixed: bug where the game won't initiate combat after loading a game when monsters are in-front of the party (any direction), not allowing the party to engage the monsters or moving
MINORGame Updated to v1.81_20260223
v1.81 (2026-02-23)fixed: a bug where a crash is occured when some faulty information in save.dat, is being parsed and loaded. Now the game detects and skips the parsing of such faulty entities, which
MAJORGame Updated to v1.8_20260209 (Full Release, Out of EA)
v1.8 (full release, 2026-02-09)fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring the
MINORGame Updated to v1.71_20250711
v1.71 (2025-07-11) fixed: bug where the game couldn't be shown correctly on steam deck. The issue was the game engine by default tried to set 'letterbox' mode, causing issues. Now, the game engine set
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