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The Bibites 0.6.1 hotfix: Hot and Fixed
March 7, 2025by Omnia Studios
GamePatchNote Digest
The Bibites: Digital Life Patch Notes — March 7, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Small Hotfix for the sim, adding a bit of polish we didn't have the time to add before the launch as well as a few fixes to the limited numbers of bugs reported since the launch (we've been seriously impressed by how good the last release was overall and how few bugs have been reported)
Changes
- Reworked credits panel (and added it back to the build)
- Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu)
- Balance to some challenges
- Added arguments, allowing to launch the game independently from Steam
- Reworked min FPS settings, set to 15 by default (from 0/disabled)
- Enabled keyboard control by default (but beware, controllers can cause weird stuff when plugged in)
Bug Fixes
- Fixed achievement error when completing a non-official challenge
- Fixed target time speed slider moving all over the place when min fps is in effect
- Pausing the game won't cause time slider to be thrown into wack because of min FPS system
- Fixed Achievements displaying as locked if they were unlocked both locally and on steam (I know lol)
- Fixed bibites rendering bellow pellets
- Fixed Bibite Library button taking you to bibite editor with empty bibite instead
- Fixed Ancestral Lineage Panel's settings being shown twice (and only working once)
- Fixed error in displayed value of Effective Species Span (in Species Lineage Panel)
- Fixed complex brains completely freezing the game when bibite is selected (might still freeze for few seconds lol)
SO, what can you expect in the short term?
Steam Workshop Integration (soon-ish)
A big priority for me starting now will be integrating the steam workshop to allow you all to share bibites, scenarios, and challenges easily! (and who knows, maybe mods at some points)
Stronger/Stabler Linux support (soon-ish)
We've got a few reports by some linux users for whom the game didn't work/ boot properly.
Although many Linux users reporting the sim working flawlessly, we're aware that the vast diversity of distros makes our previous approach of "Trust the Unity build process will magically make it work" was lacking to catch some more minute details and errors. So I'll be repurposing an old computer to run linux and test everything more thoroughly.
In the meantime I've been told Wine and Proton makes the game work perfectly without any issues!
Evolutionary Algorithm Redesign (the famous BIOME algorithm) (far future)
Although that probably won't make it to the Steam branch for a long long while, the next step is to basically... start over (at least for the evolutionary algorithm powering the sim) to unlock the next step in emergence. I don't think you'd believe it if I would tell you my full plans (okay you might)
And in the same time address a lot of the core performances issues that hold back the sim right now
So.. yeah! Stay Tuned, and thanks a lot for everyone's support thus far <3