GamePatchNote Digest
Tesla Force Patch Notes — December 3, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This time we have a patch with fewer new features, and more bug fixes. Well, there's the 4th Cycle, which really should set your Doom Clock spinning.
Here's the change list:
- 4th Cycle added!
- Game now remembers which Cycle you've played last time
- Improved cutscenes
- Added spawns to the final boss fight, making it a bit more difficult
- Game now remembers your previous startup weapon and character choices
- Added information about your current cycle
- Level and World seed are now visible in the menu
- Closing spawning portals no longer reduces overall enemy spawns
- Medikit can once again be picked up while in mech
- Frozen Bullets no longer freeze monsters death animations
- Inhibitor freeze no longer carried over to next run
- Inhibitor no longer spawns outside play area
- Improved Workshop perk now works properly
- Worldmap now generated correctly after you load a previous game
- Quest rewards now properly added to your crystal total
- Fixed Untouchable
- Fixed Kinetic Inverter Perk
- Should the player ever fall off the play area, they are now teleported back
- Fixed rare water drawing issues
- Fixed Cultist Boss movement and tentacle animations
- Fixed Champion monsters in Cycle 2+
- Fixed Workshop opening itself at ill times
- Fixed Perk listings, occasionally some perks were drawn with incorrect numbers
- Fixed ground drawing bugs
- Made Wardenclyffe upgrade menus easier to open