GamePatchNote Digest
Terrorarium Patch Notes — February 26, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
An update that includes fixes for some of the most significant bugs identified by the community.
- Fixed a number of issues that caused monster paths to drift after saving a level. Monsters will no longer move during edit mode, and always default to the start of their path when you enter quickplay to preview your work.
- Added protection against edge cases where a path may drift that prevents monsters from walking outside of the map.
- Improved the functionality of the “Toggle all paths” button. Paths are now toggled OFF by default
- Fixed a number of issues with the preview snapshot generated when you publish a level to Workshop. Paths will no longer appear in these snapshots, and items that are in your level should always appear in snapshots now.
- The quickplay button now automatically deselects itself after the user clicks it. This prevents the user from unintentionally exiting quickplay by hitting spacebar to beckon while previewing a level.
- Updated colliders on a number of assets to prevent Moogu from getting stuck on their edges. We addressed the worst offenders first. This will be an ongoing process.
- Added missing colliders to certain Moogu Corpse sizes
- Fixed a bug where Gooey Moogu blobs would sometimes kill the gardener.
- Updated the functionality of stacking objects. You can now select and delete objects from within a stack to delete them more reliably. This allows you to create things like walls with doorways for mazes, or structures with upper and lower levels of walkable terrain.