Tech Corp. News — July 31, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Tech Corp Alpha 1.8 - 7/30/19
Thanks for all the criticism, we appreciate your opinions, good or bad. We are determined to make the game better from now on. This build includes a cut down marketing system. We know it was intrusive, and now it's only a one time setup.
Next we are going to work on an “Auto-Manage” feature, so if you decide, managers can auto select tasks based on a priority system. We will introduce this to the programmer manager first and then to the lead developer, who’s task will be picked up by the programmer!
Please report any issue in our official discord channel!
- Bussines corrected to Busyness (joking, lots of typos corrected).
- Now we really make sure that you can’t launch games without a name or a franchise (Launching a game with no name or brand will cause your save file to get corrupt).
- Added close button to the world map menu.
- Now marketing has only one stage, configured inside the product creation.
- Now marketing has only one “report” popup, at 77% of the manufacturing stage.
- Now software will only be displayed when you have addons to use with your product, an has been simplified for the time being.
- Launch reports now display most of its information as %;
- Addons scroll speed increased.
- Corrected a display issue on the gamecards, it was showing sales instead of revenue.
- Fixed a math error when hiring actors for trailers.
- Removed marketing options from the launch panel on product creation.
- Launching date minimum reduced from 60 days to 15 days.
- Fixed a bug that was causing Add-on development cards to be stuck after completing the work.
- Fixed a bug that was causing the welcome message to show instead of the product launch informational panel.
- Fixed an issue with the final rating on the product report window.