GamePatchNote Digest
TeamTower Patch Notes — November 3, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Content update
- Added a smoother animation to the behavior switch
- Removed some of the redundant and less meaningful logs
- The camera in combat is now no longer allowed to move and zoom, and is replaced with an adaptive camera mechanic (this change is still under observation, and we will make further adjustments based on your feedback. If you encounter any camera issues while playing, please check to see if the Auto-focus on camera in battle option is turned on, as it may be removed in a later release.)
- Optimized the loading mechanism of tipp
- Optimized some animations
- Optimized some of the sound effects
Bug fixes
- Fixed an issue where the character's blood beyond the actual maximum life was not removed at the end of the battle
- Fixed an object stalling issue during combat (which could cause memory to keep growing)
- Fix an issue where Event 47 would cause multiple identical limited level actions to appear on the same character
- Fix an issue with some animations playing