TEAM PANIC News — June 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
First of all, I truly want to thank everyone who played TEAM PANIC, left a review, or shared feedback.
I have been carefully reading the comments that came in after release. I received fair criticism, especially about performance issues, some parts of the game not being clear enough, difficult parkour sections, checkpoint problems, interaction bugs, and technical issues that affected gameplay.
I sincerely apologize for these problems.
I developed TEAM PANIC by myself, and because it is a two-player co-op game, some issues only became clear after real players experienced the game. I am not saying this as an excuse; I only want to share the process transparently. I am not ignoring the feedback, and I will continue working quickly to make the game better.
Today’s update includes many changes that directly affect the player experience.
The parkour sections have been made easier and more comfortable to play. New checkpoints were added to some areas, incorrectly working checkpoints were fixed, and places where players could get stuck or struggle to pass were adjusted.
Lighting issues in some scenes were fixed. Visual problems such as characters looking too bright under light were reduced, and some environments were made more balanced.
Performance improvements were also made. Some visual content was optimized, and adjustments were made to help the game run more stably. This work will continue.
Several gameplay-related bugs were fixed. Interaction areas were enlarged, some enemy hitboxes were adjusted, possible issues during scene transitions were improved, and problems with some notifications not appearing were resolved.
A skip system was also added for some cinematic scenes, and several menu settings that could confuse players were reorganized.
This update is an important step toward making TEAM PANIC more playable and easier to understand. I know there are still parts that need improvement, and I will keep fixing the game based on your feedback.
I also understand the criticism from players who left negative reviews. My goal is not to ignore these problems, but to make the game genuinely better.
Thank you again for spending your time with TEAM PANIC and for sharing your feedback.