Tape to Tape Patch Notes — May 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
This is the update notes #4 for the Campaign 2.0 Beta! Lots of new content, new squads to test out, UI/UX makeovers & much more. Let’s jump right into the updates!
As usual, your feedback matters as nothing is ever final, especially in Beta builds. We appreciate everyone taking the time to share feedback and thoughts about the game.
Please keep in mind that the Beta is still a work in progress. Features, balancing and systems are all subject to change as development continues, so we ask that feedback on the Beta not be reflected as official game reviews.
Content of Update

Full steam ahead for the dev team as we are fast approaching an official update to the main game. What is currently being tested in the Beta will be pushed to the main Early Access branch within the next few weeks!
As we get closer to the official release planned for 2026, we need all the feedback we can get. This transition from the old Early Access build to the new one is an important step toward the future of the game.
There’s also a lot of work happening behind the scenes as we continue preparing for console ports.
While we don’t have an official release date just yet, know that the game is being worked on relentlessly every single day. We can’t wait to show you everything that’s coming!
Feedback
While we have plenty of ways to gather in-game data, we would also love to hear the feedback that comes straight from the heart.
What ultimately makes you enjoy or dislike a campaign run? Did a loss feel fair or frustrating? Is something too powerful, too weak, or simply not fun to use? What would make your runs more exciting or memorable?
Let us know! Your feedback plays a huge role in shaping the future of the game.



How to join
If you are on the Early Access version, hit the Play Beta Branch button.

Or switch branches via the game’s properties by going on the Game Versions & Betas section and selecting the demo-0.2 branch.


Here's a short version of the updates since the last patch. More information about every changes below.
TLDR;
Gameplay
Campaign
New squads, Power-ups and Relics are in! The goal is to grow both the squad roster and the pool of power-ups over time as we test, balance, and ensure each addition fits naturally within the game. The early game flow has also been updated, adding a few more choices before jumping into the first game.
IMPORTANT
All 8 squads and unlockables are currently unlocked for testing purposes.This version is meant to let players quickly try the new content and give feedback. In the regular game, squads and unlockables will be earned through the progression system instead.
The next update will add more squads along with the new unlock progression. If you want to test the squads early, jump in and let us know what you think. If you would rather experience Tape to Tape the intended way, with proper progression and unlocks, we recommend waiting for a later version.
AI Changes
AI has been tuned repeatedly across nearly every layer of gameplay, with continuous adjustments to offense, defense, breakaways, interceptions, puck pursuit, and overall decision-making. The goal is to find the right balance between responsiveness and consistency, while keeping the gameplay fun, challenging, and rewarding. These iterations aim to ensure AI can support your plays, apply pressure, capitalize on mistakes, and display distinct behaviors while still leaving room for creative play and exploitable patterns.
Goalie Changes
Goalies have received a series of updates across core behaviors, including save reactions, slide movement, butterfly timing, and pass interactions. Rebound control and rebound physics have also been refined to improve consistency and readability around the net. We will continue to iterate on goalie behavior to ensure they remain challenging, fair, and fun to play with and against.Our goal is to keep the vast majority of goals feeling fair and earned. That said, there may occasionally be softer goals these are not intentionally scripted, but rather a natural outcome of the game’s systems and variability. Overall, no goals or outcomes are scripted, and each play unfolds dynamically based on the situation.
General & System
The game has received a full presentation overhaul, including a complete UI/UX refresh with new screens, transitions, menus, and on-screen notifications, new power-up & relics icons, alongside an audio update featuring new sounds, music, and crowd SFX. Arena visuals and rendering have also been improved, with a new set of VFX added to enhance the overall experience.
As always, please share your feedback in the Community Hub megathread or on our Community Discord Server.
Next step: Campaign 2.0 becomes the official Early Access version!
Thanks to everyone testing the Beta and providing feedback along the way. We truly appreciate all the help and support throughout the process.
The Tape To Tape Team
