Tank Squad Patch Notes — February 27, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Dear Tankers and Mechanics!
Situation report
This is the second patch as part of hotfixing and patching bugs encountered in the game this week. In the meantime, we are working on AI fixes, which is one of the main issues. We will write about this and our plans for the coming weeks and months in the next development status update.
Changelog 1.2.2
Below is the full list of changes being made:
Added:
An option in gameplay tab to enable or disable notifications (sound/voice overs) when enemy is spotted
Option to not apply camo to wheels (vehicle customizer)
Support for 2560x1600 resolution
Fixed:
Issue when ballistics simulation used to predict hits (white cross following mouse when aiming) shown red/yellow/green colors incorrectly - now it should calculate the penetration better
Position of vfx shot for mosin nagant 1895
Morton Counter attack should now happen correctly
Pokrovka counter attack should now happen correctly
ZiS-3, maxim, 62k AA gun had incorrect AI detection collision pivots - very low near ground, resulting in AI tanks not seeing them at all if the gun was behind a sandbag wall.
AI tanks should now shoot at a target that they see but their line of fire is blocked by a sandbag, wooden wall etc.
C1M6 Ozerovskii Logging Plant missing trees are not missing anymore
Morton terrains should now be correctly visible
You can correctly use Loader hatch in Panther A to get into the tank (only in total control mode)
\ Fixing Quarter Master Rect Transfrom, was showing wrong widths of some UI panels
Various issues with AI navigation, tanks exposing their side to enemy, our gunner not able to shoot at very close range
Tiger wheels became invisible too fast when they became detached - fixed that
Vehicle tracks did not became visible after they were fixed by AI - now this should work
Error when AI hull mg gunner or whoever had additional mg under control in the vehicle used all ammo in reload
Vehicle Crosshair + Aim Prediction mode are now correctly applied when the game is running (during battle)
Removed:
Removed indestructible sandbags from C1M6 scenario
Removed endless spawning for enemy infantry during C2M3 scenario
Sale
Our game is now 25% off. Today is the last day of our sale!
Thank you for your support, we are working. See you next time!
DeGenerals

