GamePatchNote Digest
Tactical Genius Online Patch Notes — November 3, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1. Another balancing - some numerical values of units, heroes and altars have been changed.
Improvement of interface: new system of forecasting of potential targets for your and enemy units.
2. New (simplified) system of aiming for archers and long-range attack skills of all units. Now only a hindrance on the nearby hex can interrupt the shot. 3. Previously the hindrances within distances of several hexes also had influence. It was often difficult to calculate and had a non-obvious effect.
Enjoy the game!