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[BUG FIXES] Bye Bye Buggy - patch 0.2.14
March 2, 2022by Ink To Pixels
GamePatchNote Digest
System Under Surveillance Patch Notes — March 2, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Ready, set, go! We got your feedback, and we have improved the game. Here's what got fixed:
- We got reports that some users' log files were being clogged. We believe we have now solved the issue but, if it persists, let us know.
- Fixed a problem that caused the creation of thousands of orphan nodes which impacted performance. Now the orphans are dead.
- Fixing the previous two bugs also increased the stability.
- There was a bug where Adam could walk to the outside the realms of the game, straight into the limbo of nothingness. This has been now fixed.
- All cutscenes now reset properly. If the player is captured and sent back in the level before the cutscene was triggered, it will not cause problems.
- Solved a problem where, If Turbo got caught by two drones at the same time, the threat level would be red perpetually. Now that should not happen anymore (unless you want it to happen, then we can make it a feature)
What fixes, improvements, or additions would you like to see next?
You can tell us here on Steam, privately by email, or on our various social media channels:
Adam and TURBO are counting on you!
The InkToPixels team