Synth Run News — July 30, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Public release!
Hello all,
What a wild ride the last year has been. From a single controllable cube in unity to all that the game is now. I have learned a lot in the past 12 months about development and so on. After a failed release last december it means a lot to finally get this out there properly. It has been one hell of a journey filled with ups and downs but there are a few people that require thanks regardless of who reads this.
Firstly, one Jack Macey for being a massive aid in development and polishing in the last month of the projects life cycle, it wouldn't be what it is today without you! And secondly my partner for pushing me along and encouraging me every step of the way, even when the project was looking desolate.
I hope anyone who plays has a little bit of fun with it and is satisfied. Its not much, but its a nice start for greater things to come.
Thanks,
Owen Perry.
