Swarm Grinder News — April 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey,

Let me tell the whole thing this time.
At some point I took Swarm Grinder apart, handed pieces of it to a completely different project in a completely different industry, and built something no one here expected to build. You did not notice. That is probably the only time in my career I was happy to go unnoticed. From that detour we bought ourselves time and resources. I used that time to learn things that had nothing to do with making games. AWS, live leaderboards, reward systems, backend, frontend, real-time transactions, fraud detection, domain stuff. Skills that looked useless then...
During all of that, I was alone. And then Oğuzhan just showed up. No one called him. No one told him to stay. He showed up before there was any visible reason to. I gave him tasks I knew were too big for him, on purpose. Not cruelty. I needed to see whether he would quit or grow. He did not quit. He started solving things I had not pointed at yet.
Then came Berke. I will write the whole Berke post when I feel like it. For now just know: three people total. Three people who each on their own decided this is not a job. About two months ago things got bad again. The three of us looked at everything that was slowing us down and actually fixed it. Things are moving now in a way they never have before. I believe the knowledge we have built over the years has finally crossed a threshold. I really believe that...
So here is next month. Three new titles coming out. Swarm Grinder gets the character and skills update I have been thinking about this start for years. I believe this game should be worth what it should... We launched at $8. That number still bothers me when I try to sleep. We are going to fix that. Not for you. For me...
People have quietly wondered why we never just dropped Swarm Grinder and moved on to faster, easier projects. The honest answer is that the game business was never the point. The point was always to survive by building things we actually stand behind. The point was to get good enough to express what we are trying to express. I always acted like we had never done what we were trying to do even once. Because we hadn't. Turns out I was right.
Will Oğuzhan take over Last Bite Games one day? Maybe. Will I leave when that happens? I genuinely do not know yet. Is any of this real or is it just a developer talking to himself at 2am? Keep watching and find out.
Do not watch me. Watch what Oğuzhan and Berke build this year.
— Kağan
(Next post about Berke. Also this is a call for help. You know what to do... Give us your genuine thoughts.)
And one more thing. Meet Data, the newest member of my family, and honestly the team member who has given me the most support through all of this.
