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Substance 3D Painter 7.4.2
March 8, 2022by Jerc
GamePatchNote Digest
Substance 3D Painter 2022 Patch Notes — March 8, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This latest update to Substance 3D Painter adds support for the SpaceMouse from 3DConnexion, improves OCIO color management and fixes a bunch of things!
Added
- Support of the 3DConnexion SpaceMouse in the 3D Viewport for navigation
- Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport
- Dedicated rotation center icon in the 3D Viewport
- Use roles from OCIO configuration to change default settings
- Color manage the properties window for color widgets
- Color manage the properties window for material preview
- Color manage swatches in color picker
- Add a setting to define the standard sRGB color space
- Add the Standard sRGB color space from OCIO config in color picker Display selector list
- Improvements for color space override menu
- Allow to override the environment map color space in Display Settings
- Draw color picker gradients based on current Display
- Clamp HDR values by default in color editor
- Use passthrough (no color space) for filters in Legacy mode
- Limit gradients display in color editor to match [0-1] range
- Hide Display selector in color picker in Legacy mode
- Make color picker hexadecimal field always in sRGB color space
- Disable color picker Display dropdown for data channels
- Warp grid recomputes only covered UV tiles
- Allow to export UV Tile projects for Sketchfab, USD and glTF
- Allow to change tonemapping function
Fixed
- Updating existing model ends up creating new model
- Crash when searching for previously updated model
- Crash when exporting to USD
- Crash when creating a new shader instance in Geometry Mask or when geometry is hidden
- Crash when changing the type of imported resources
- Normal mesh maps are inverted when used in layer stack
- User data blending mode is not taken into account
- Bitmaps with color space in filename are imported as UV Tile sequences
- Color managed outputs of Substance graph are in wrong color space
- Polygon Fill tool displays the wrong color
- ACES tonemapper is applied to channels in solo mode
- Tool preview sphere lighting is not color managed
- Converted maps applies an incorrect conversion
- Projects created with template & OCIO environment variable are in Legacy mode
- Cannot use the JavaScript evaluate function on startup
- [3D Adobe Offer] Can not launch Painter when using regional settings with languages not supported by default
Known issues
- 3Dconnexion SpaceMouse not supported on MacOS
- Horizontal scroll bar with color management appearing in some cases in new project window
- "Average normals" setting has no effect in UV Tile projects
- Smart materials are not displayed correctly
- Resources used in projection mode are not color managed in the overlay