Overwhelmingly Positive Update
Submachine: Legacy News — November 4, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Yeah, I know, it's a pun on the current rating of the game, but let me have this moment of triumph. :D
The game sits at 99% positive rating from 581 reviews, which grants it the Overwhelmingly Positive rating. Thank You guys for such a good reception of the game! I am really happy with how the release turned out.
I have read a lot of these reviews and I, myself am overwhelmed with how much this game means to you guys.

Now, about the update.
You might have noticed that since the release for the last three weeks I've been updating this game daily, sometimes few times a day. All those patches were too small to write an actual update announcement. So here's the basic summary of what all those changes were about:
- squashing small gameplay bugs, ironing out object save states, fixing visual errors in room background images and lighting or shadowing layers.
- taking into consideration older architecture PC's, especially with older and slower drives, which might cause the game to crash as it was not able to load graphics fast enough for the game to display them.
- building in failsafe against corrupted save files.
- solving conflicts between gamepad controller and mouse controls in the main menu when using both methods at the same time.
- speed running-specific bugs in the vein of: "oh no, I clicked too fast and now the game is soft locked!".
- second- third- and beyond- replays of specific chapters of the game were sometimes interfering with submachine layers of reality architecture in chapter 8 and 9. And yes, when I write "layers of reality" I feel as cringe as you'd imagine.
- fixing the positioning of the elevator in chapter 6 once you start replaying the chapter, especially since I added a possibility to move around said elevator without using it.
- taking care of other small fringe cases of replaying, restarting, quitting, changing chapters on the fly etc. Sometimes the logic could get a bit tangled here.
- perfected looping in few of ambient tracks, which means removing few frames of silence from the track or removing clashing beginning and end of the track, just
- since English is not my native language, large portion of tweaks were typos, missing "the", or something similarly trivial to fix.
- adding few missing notes from the original games.
So as you can see - nothing major was broken, the game runs perfectly as intended, 16 times the detail and all that. New features, like the new ticket transporter in the Shattered Quadrant are working flawlessly, the game is by now tweaked to relative perfection.
Once again, thank You so much for buying, playing and commenting on the game. Jokes aside, this "overwhelmingly positive" rating means a lot to me.
I will naturally still be on the lookout for more bugs, typos or glitches to fix them on the fly.
I'll see you in the next update.
m