Strid Patch Notes — January 13, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1.0.6
Graphical / Scene
- 3D background is now an ocean instead of terrain hills.
- 2D background now has a cloudy texture instead of gradient blue.
- The sun is now located behind the camera, making shadows appear towards the background.
- Added slight variation of z position on grass and trees.
- Camera z position slightly "zoomed" in from 1300 to 1100, for easier focus.
- Night levels now have a more bluish, cold light than day-time maps.
- Blue team is now red team, in order to not blend in with the sky so much.
- Added "indoor" locations to many maps, a level of terrain that is not collided with but looks like a background wall.
- Removed kill cam, camera now shows your own body before moving to spawn.
- Small tweak to minimap rendering.
Gameplay
- Vehicle wheels interact more with terrain, slightly changing the feel of most vehicles.
- Bots now leave vehicles if a player tries to enter from outside with default key 'E', or change seats from inside 'F1-4'.
- Crouching and viewing far away will now zoom out the scene, instead of zooming in, giving a lot more vision and awareness.
- Standard assault kit now has light anti-tank missile instead of sand bags.
- Ranger now has sand bags instead of laser marker, only specialists can laze now.
- Standard anti-armor kit now has a light anti-tank rocket instead of high explosive ammo for grenade launcher.
- AR2 is now called M19.
- Decreased arming range for some explosive ammo.
- Bullets made larger and therefore easier to see.
- Increased GRG AP ammo from 6 to 10.
- Decreased reload time for R1 from 2 to 1.6.
- Small bot tweaks.
- Small tweaks on some maps.
Optimization
- Fog of war was optimized a lot and now only has one setting, that should be fast enough for most GPUs.
- Small physics optimization.
- Small shadow rendering optimization.
Bug Fixes
- Fixed a bug where score would only be displayed extremely quickly when map finishes.
- Fixed a bug where "Game starts in x seconds" was off by a few seconds.
- Capped maximum possible deltatime which otherwise could cause some interesting artifacts when for example moving the game window or alt+tabbing.
- Fixed shadows not rendering on AMD.
Misc
- Respawn timer is now a server setting, default 2 seconds.
- Added setting for VSYNC in settings menu.
- Added server setting for enabling or disabling map scripts, used to be always enabled.
- Started some work on other game modes, but only conquest can be selected for now.
- Added a more descriptive error message when OpenGL 4.3 is not supported by the GPU, and when graphics initialization fails.
- Removed MSAA setting.
1.0.6b
(2018-01-19)
- Replaced cloud background with more clean blue gradient texture.
- Restored camera zoom position, from 1100 to 1300.
- Tweaks on vehicle wheel terrain interaction.
- Better menu background.
- Bots should now always leave any vehicle seat requested by the player.