Stranded Deep
Patch notes · News · Live player count
About
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Media Gallery(15)
Patch Notes & Announcements(283)
MINORStranded Deep Ocean Fest Live Streaming
Catch 50% Off Stranded Deep during Ocean Fest
MINORStranded Deep 2 - Feedback Form Closed, Thank You!
Hi all, Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared
MINORStranded Deep 2 - Check In and Feedback Form
Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We
MAJORUpdate 1.0.38.0
Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. Fixed multiplay
MAJORUpdate 1.0.31.0
Hi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf a
MAJORUpdate 1.0.17.0
Hi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed game room appearing '' when host is standing near a Boss. - Local co-op: Fixed both players not showing
MAJORUpdate 1.0.13.0
Hi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects dur
MAJORStranded Deep 1.0 Release!
Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability a
MINORUpdate 0.90.11
Hi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes- Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes- Fixed inventory being wiped when a desynced object is
MINORUpdate 0.90.08
Hi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes- Fixed an issue that prevented the
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