Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
BALANCE & GAMEPLAY
Introduced a system for changing the look of the Caravan Camp, namely the main tent, Verren's tent, and the cart. This can be done with special items purchased from merchants and then added to the Appearance Collection - a new tab in the Caravan menu. There are currently 3 sets available: the Profiteer and Free Mercenary Appearances in the base game, and the Nomad Appearance in the new Supporter Pack. Banners were also updated to use this new mechanic and now need to be added to the Collection before use.
A new building has been added to the Brynn Docks: the Customs House. It seizes smuggled goods from unscrupulous merchants, then sells them off at affordable prices. Among other things, this is where you'll be able to purchase new Caravan Appearances.
Significantly improved the quality of the Spanish (LATAM) localization.
"Bloom": significantly increased the spawn chance for rare plants on the surface.
Reworked the corpse piles from one of the Catacomb contracts: they can now be set on fire with any source of Fire Damage (but only after being doused with oil, same as before).
"Fear of Fire": the effect now also triggers if a source of fire is located near the character, not just near the beast itself. The hover was updated for greater clarity.
Attacks against targets in darkness now also receive +5% Fumble Chance.
Most merchants now sell items required for Caravan upgrades only once.
Skipping turns while affected by "Sleep" now continues automatically, without repeated button presses.
Stolen coins no longer stack with regular ones.
The rune at the Boulder Circle POI is now determined in advance rather than upon entering the location for the first time.
Holding Shift now disables movement and interaction with objects to prevent misclicks when inspecting enemies with Shift+LMB.
Harpy eggs now also count as an ingredient.
Reduced the effect of weight on the amount of noise produced by thrown items, but increased the impact of their material. The lightest items now make more noise when hitting the ground.
Blacksmiths can now sell metal staves.
Reduced the Durability of Surgical Kits (from 20 to 10 uses).
Added translations for the speech lines of foreign merchants at the Brynn Docks when the character understands their language.
Reduced the range of "Tunnel Through".
"Mighty Kick", "Leg Sweep", and "Battering Ram": Crit Chance and Fumble Chance now scale with Perception and Agility respectively.
The second attack of "Forceful Slam" now targets the initial target's tile rather than the target itself, regardless of who occupies it.
"Flexible Defense" now fully works with "Dual Wielding Training" and "Enough for Everyone".
VISUALS & SOUND
Improved target selection when sprites visually overlap.
Added sprite highlighting for brigand forges, corpse piles, and roadside shrines while holding Alt.
Lit candles at shrines now go out after a day.
Revised the names of body parts and the distribution of Injury icons depending on creature type.
Added icons for Wing Injuries, Leg Injuries for hoofed animals, and Body Injuries for Rockeaters and Proselyte Worms.
FIXES
"Outlaw Gathering" and "Rut": fixed a simulation bug that caused NPCs at the Rotten Willow to become hostile toward each other.
"Fate of the Brewery": resolved a number of issues that occurred during several non-obvious sequences of events.
Fixed a bug that caused "Heroism" and "Second Wind" to sometimes activate outside combat.
Fixed an error in one of the formulas that caused damage types to almost never apply their corresponding special effects to targets (such as "Burning" from Fire Damage).
Fixed the darkness Accuracy penalty not being applied to ranged attacks against targets in darkness.
Fixed several edge-case interactions between darkness penalties and "Dark Vision".
Fixed Crit Avoidance not working against ranged attacks.
Fixed Stun not granting full immunity to Control effects.
Killing an enemy with a critical hit can now only decapitate them if it deals Slashing Damage.
Wigmar now once again counts as a "settlement elder" when turning in contracts and Jorgrim trophies.
Removed the possibility of simultaneously moving to an adjacent tile and using an ability or firing a shot.
The Pagan Pendant no longer drops from minibosses.
Fixed a bug that prevented stolen items from being altered (splitting stolen Cabbage, for example). Stolen items no longer become "clean" after being altered.
Stolen coins no longer stop being considered stolen when thrown.
Fixed a bug that made it impossible to hit targets with thrown coins.
Fixed an error in the list of treatises that could spawn on book stands in Catacombs.
The Mannshire Priest now begins selling secondary items required for Caravan upgrades before his quest is completed. Fixed a superfluous dialogue option that appeared when finding the Old Remedy Book before accepting the quest.
Raising/lowering the visor through the context menu no longer triggers twice if the corresponding action icons are placed on the hotbar.
Fixed the flickering of the Osbrook Bailiff's sprite when he exits the Drunken Woodsman Inn.
Fixed the sprite depth of one of the Craftsmen in the Guild Dormitory.
Fixed a bug that reset Milk's Expiration Time when pouring it between containers.
Fixed the "Poisoning" applied by food cooked with poisonous mushrooms not having a duration.
"Soothing Incense" now removes negative Psyche states only when sleeping at the Caravan Camp, not just resting.
Fixed "Bad Trip" not removing positive Psyche states.
Removing "Pessimism" with consumables no longer blocks the activation of other Psyche states.
"Paranoia" hallucinations can no longer block attacks.
Adjusted the collisions around the upgrade book at the Caravan Camp.
Fixed a bug that allowed eating food from the Caravan Storage with Alt+LMB while trading with NPCs.
Removed the ability to simultaneously start a dialogue with an NPC and open their trading menu through the context menu.
Fixed a bug that made it possible to buy items without spending money if the coin purse used for the purchase was inside a backpack on an inactive tab of the Caravan Storage.
Removed the ability to interact with the Inventory during the Messenger Pigeon's flight animation.
Removed the ability to interact with beds while affected by "Sleep".
Changes to Max Health no longer remove "Sleep".
Fixed insufficient XP for killing enemies at the start of the Prologue.
Fixed Verren's unique trait not having an effect.
Further optimized the log, primarily its entries describing reapplied effects.
Fixed a log error caused by reflecting zero damage.
Fixed a missing log message when "Burning" was reapplied as a result of the target taking Fire Damage.
Fixed log messages using incorrect limb names when animals took damage.
Fixed a mismatch between the names of some Injuries and their icons.
Crafting a Hunting Net no longer consumes the entire stack of Stones.
Fixed several more collision issues with Harpy nests around the Order's Prison, including when loading saves at the location.
Fixed a bug that displaced bison located on tiles adjacent to the player character after loading a save.
If an enemy dies in water, the torch they drop no longer keeps burning.
Spelunkers and Firestarters now drop their torches on death.
Fixed a bug that caused Brigand "fleeing" speech lines to trigger for other factions.
Fixed Jorgrim's trophy speech line triggering again after the miniboss trophy had already been taken.
Ability icons now correctly appear as inactive when the character is Stunned or Dazed by Manticore abilities.
Removed the context option for lockpicking and prying open doors that cannot be opened.
Fixed the cursor visuals not changing when hovering over neutral creatures while the player character has a bow equipped.
Korean and Chinese localizations: fixed the names of certain Undead minibosses.
Fixed a bug with one of the Anatomical Diagram spawn locations that made it impossible to reach.
Fixed a bug that reset accumulated "Vampiric Corruption" progress when moving between floors.
Fixed a bug with Bonus Range that allowed several enemies to use abilities 1-2 tiles farther than stated in their hovers.
Further adjusted the usage conditions of "Mighty Swing" for enemies with "Skull Crusher".
Improved enemy AI when using "Seal of Reflection" and "Move Aside!".
Fixed a rare bug that allowed the Restless to regenerate their lost weapon arm.
Fixed a bug with the Rockeater Queen's name when it spawned in the same cave as a Brigand miniboss.
Proselytes can no longer counter an ally's "Lash Blessing".
Fixed Supplicants disappearing when loading a save during their "Praise the Court!" animation.
"Constriction" now prevents the target from being knocked back or swapping places.
Harpies no longer remain visually airborne when "Elusive Predators" is disabled.
Fixed a bug with the Brigand Arcanist that allowed him to attack targets outside of his melee range.
Brigand Geomancers can no longer summon or maintain Runic Boulders on tiles outside their Vision, or target them with "Boulder Toss".
Brigand Geomancers can now dispel boulders they have summoned if they block their path.
"Instigate" no longer extends the duration of "Mighty Swing".
Fixed diagonal trajectory calculation for "Bestial Rage" and "Frenzied Hunt".
Fixed "Soul Sacrifice" sometimes causing the target to explode prematurely.
Mages targeted by "Binding Sigil" can no longer use this spell on allies.
Fixed the range of "Tunnel Through" and "Rapid Flight" not matching their hovers.
Rockeater Hunters now correctly use "Tunnel Through" when cornered.
Added previously missing info about the duration of the Protection debuff to the "Poisoned Spike" hover.
"Seal of Finesse" now correctly reduces Backfire Damage when used.
Fixed "Seal of Cleansing" replenishing the caster's Health for every active effect, such as Stances, rather than for every removed effect.
"Lingering Incantations": the "Wormhole" effect no longer counts as positive. Fixed the bonuses to Energy Cost and Cooldowns Duration not being removed when using spells.
Possibly fixed a rare crash caused by "Distracting Shot".
Fixed a bug that allowed crossbowmen to use "Seize the Initiative" without reloading after using "Distracting Shot".
Fixed "Spot Weakness" not applying its Physical Resistance debuff to neutral creatures, such as birds and deer.
Fixed "Headshot" reducing the ability tree’s cooldowns upon killing an enemy.
"Boulder Toss" and "Chain Lightning" can no longer be blocked.
Fixed a softlock caused by switching between hotbars during the "Boulder Toss" animation.
Swapping places with a target in deep water now instantly interrupts "Whirlwind".
Fixed the Accuracy, Fumble Chance, and Hands Efficiency penalties not working as intended when using "Flurry of Strikes".
Fixed "Unstoppable" being able to target allies.
Fixed "No Time to Linger" reducing the Cooldown Duration and Energy Cost of "Sudden Lunge" when attacking targets without any negative effects.
"Nail Down" now correctly determines distance to multi-tile targets for the purpose of its bonus effects.
Fixed the interaction between "Enough for Everyone" and "Cleaving Strike".
Fixed an error in the formula of "Wounding Spearhead" that added excessive damage to spear critical strikes and throws.
Fixed a bug that caused each learned Magic Mastery ability to reduce the Cooldown Duration of every Magic Mastery spell.
Fixed "Thaumaturgy" not working upon reaching two stacks of the effect, as well as failing to reduce the cooldowns of Magic Mastery spells.
Fixed an error in the calculation of skills' Energy Cost when switching from "Defensive Tactic" to "Offensive Tactic".
Fixed the Fire Resistance bonus from "Baptism by Fire" not being removed after taking Fire Damage.
Fixed "Tempest" summoning additional lightning bolts against enemies hidden in darkness or standing behind Runic Boulders.
Fixed "Chain Reaction" applying a penalty to Shock Resistance for each enemy within Vision rather than for each target.
Fixed "Ball Lightning" not dealing bonus damage to adjacent targets and dealing incorrect damage to targets knocked back into it.
Fixed "Static Field" sometimes applying stacks of the Shock Resistance debuff above the intended cap.
The "Impulse" effect can now knock back targets the moment it is applied.
Fixed an error in calculating the duration of "Impulse" when applying it to a target already affected by "Resonance".
"Static Field" and "Short Circuit" can no longer be used on targets hidden by darkness.
"Residual Charge": fixed the incorrect duration of the Electromantic Power bonus when a lightning strike happened within the character's Vision.
"Forceful Slam": the second strike can no longer hit targets that are out of range. Fixed a bug that prevented enemies from landing the second strike on their target in general.
Fixed "Mighty Kick" and "Leg Sweep" being able to trigger the effects of "Keep Them Coming" by killing an enemy with a critical hit.
Fixed "Mighty Kick", "Leg Sweep", and "Battering Ram" being able to trigger the effects of "Triumph" by killing an enemy.
Fixed an incorrect value of the Fumble Chance debuff in the "Leg Sweep" hover.
Fixed "Reprisal" triggering from any attack rather than just axe attacks.
Fixed "Consonance" not prolonging the Phantasm's duration.
Fixed "Parry" granting its Crit Chance bonus to enemies.
Fixed the visual bug affecting the area of effect of "Melting Ray" if the cursor was on the character at the moment of using the ability.
Fixed the visual effect of "War Cry" being displayed on entities summoned by the character.
"Butchering": fixed the hitbox of the dead Ancient Troll when selecting it as a target. Jorgrim no longer destroys miniboss corpses when using the ability.