GamePatchNote Digest
STELLATUM Patch Notes — January 30, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.


We are glad to provide you with a new version of Stellatum!
- All missions are divided into main and secondary.
- Added indication of damage to the player's ship:
- Added sound of damage to the ship.
- Added animation for damage to the player's ship.
- Added a signal for critical damage to the ship's shield and armor.
- Added sound of damage to the ship.
- Fixed the work of the gamepad.
- Added an choice of control option with a gamepad. With an aim sight and without.
- Improved network performance.
- Improved game interface:
- Increased system icons size.
- Added display of system charge in seconds.
- Changed the texture of charge indication systems.
- Increased the font size description of parts in the hangar.
- Increased system icons size.
- Asteroids are now destroyed if the player's ship rests on them for a while.
- Now the enemy projectiles crash into asteroids.
- Fixed the "Continue" button on the win screen.
- Fixed display of reactor power charge.
- Changed the probability of obtaining components.
- Added an explosion of the player's ship after a loss.
- Corrected the balance of damage to the player's tools.
- Fixed a sound in the intro video of the game.
- Fixed minor bugs.

What we are working on now:
- The development of new mechanics for the replayability of the game.
- Statistics of the success of passing levels.
- Balance for the 3rd and 4th races of opponents.
- Increase the amount of units for the 4th race of opponents.
