Combat Update - Early Access 0.9.0 Patch Notes
Stellar Settlers: Space Base Builder Patch Notes — December 19, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Settlers!
Combat Update is here. This update adds a new planets (asteroid) where you face enemy drones as negative event. Every 5 mins, a group of stronger alien drones will try to damage your base, you will need to build turrets to destroy them.

This update also adds a new game mode, "Base defense mode" where you can also play any planet you unlocked previously as a tower defense game, where the negative events turn into the attackers trying to destroy your colony.

You have 3 type of turrets that perform differently;
Defense Tower
- Purpose: General-purpose tower designed to handle groups of smaller enemies effectively.
- Attack: Rapid fire with medium range and damage.
- Special Ability: Can prioritize targets based on proximity, focusing on clearing close threats quickly.
- Best Use: Ideal for crowd control and protecting key areas against swarms of enemies.
Sniper Tower
- Purpose: Long-range tower specialized in eliminating high-priority single targets.
- Attack: Slow rate of fire with very high damage and extreme range.
- Special Ability: Critical shots that deal extra damage to enemies with high health.
- Best Use: Perfect for taking down armored units, bosses, or enemies at a distance before they get too close.
Missile Tower
- Purpose: Area-of-effect (AoE) tower capable of dealing damage to clusters of enemies.
- Attack: Fires missiles that explode on impact, dealing splash damage over a large radius.
- Special Ability: Can be upgraded to track fast-moving targets or deliver cluster missiles for larger explosions.
- Best Use: Effective against groups of enemies or units that tend to bunch together, providing powerful area denial.

- Enhancement: While placing a pod, now you will be able to see the connections with an arrow indicator to better decide the position of the pods that you are unfamiliar with.
- Enhancement: In the later stages of game, destroying expensive pods release way too many resources around, which lowers the FPS for some low end devices, resource container are now object pooled.
- Bug Fix: Disable auto scroll if no gamepad connected
- Bug Fix: delay on show spaceship part trigger first click

Thank you for your continued support during the Early Access.
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