Stellar Initiative
Patch notes · News · Live player count
About
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire. Complete missions, install new upgrades, discover powerful artifacts, and find the best strategy!
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Detailed
Stellar Initiative is a roguelike tower defense game where you land on the planet and use your orbit ship to deliver buildings and support you with fire.Features:Choose next mission: scout for new opportunities, mine more resources, discover rare artefacts, defend the position or prepare to fight the boss!Order buildings: turret to hold the position, walls to stop enemy waves, generators to build up the economy, or any other building to adapt to next enemy attack.Manage resources: balance between delivery duration, buildings cost and available space.Unlock upgrades: choose the path you desire for each building and combine them to fit your play style.Discover artefacts: each one with its own effect can guide your strategy and make every game unique.Content:156 unique artifacts 26 different buildings and ship abilities 139 upgrades to install with different paths12 missions of 6 types and 12 different modifiers5 difficulties
Patch Notes & Announcements(22)
MAJORUpdate 1.2.1 and Stellar Raiders bundle
Excited to announce that my next game, Stellar Raiders, is out! {STEAM_CLAN_IMAGE}/44447360/301e5c613881fedaf79d68ee77704e703c716da3.gif It is a roguelike tactics with a lot of artifacts, skills, and
MAJORUpdate 1.2
New station: Flux converter Alternate between two states to take the most out of every situation. Absorption: station generates energy faster while delivery is empty. Radiation: station consumes energ
MAJORUpdate 1.2 preview
Excited to announce that the next content update 1.2 will be released on October 18! It will feature: - New station - Endless mission - 18 new artifacts - New enemies - Difficulty improvements - And m
MAJORUpdate 1.1
New ship: Corporation Equipped with a Transformer, Drone Hub, and Emitter. {STEAM_CLAN_IMAGE}/44447360/b02852d26e76094453fcb52e918a3a5fa8472bc5.png Transformer. A cheap building that can't attack enem
MAJORUpdate 1.1 preview
Excited to announce that the first content update 1.1 will be released on July 29! It will feature: - New ship loadout - 5 new buildings / ship effects - 22 new artifacts - 35 new upgrades to install
MAJORUpdate 1.0.6
Another update, rather small, but because I'm already actively working on the first major content update, which I will announce later! v1.0.6 - Impactor and self destruction now also deal damage to bo
MAJORUpdate 1.0.5
This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place
MAJORUpdate 1.0.4
It feels like now the difficulty is right, at least for the first 2 difficulties to learn the game, but the curve to the Captain is too steep. Also, the way mortars work compared to plasma towers does
MAJORUpdate 1.0.3
This will further improve pacing to give a player more room to breath in the beginning of missions. Although 2nd ship is very strong, it is still very hard to play properly. Some buffs will help with
MAJORUpdate 1.0.2
Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and opti
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