Star Trek Adversaries Patch Notes — July 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

WELCOME TO STAR TREK ADVERSARIES EARLY ACCESS.
FLAGSHIP CHANGES
Defiant Class Flagship REDESIGNED
Special - Summon a "Self Replicating Mine": 1/1 - End of your turn, summon a "Self Replicating Mine". Core Breach: Deal 2 damage to the enemy Flagship.
Ultimate - Give all friendly ships: All Core Breach effects trigger twice.
See Flagship for all new Core Cards.
-K’t’inga Battlecruiser Flagship Special: Deal 3 (up from 2) damage to target damaged ship, or 1 damage to target undamaged ship.
-Constellation Class Flagship Ultimate: Give Modulating Shields and +4/+4 to target friendly ship with 4 attack or less. (Was, +2 Attack to all friendly ships with Modulating Shields.)
-Sovereign Class Flagship Special: Give +2 Hit Points to target friendly ship. (+2 Heal Removed).
CORE CARD CHANGES
-IKS Ta’rom: 5(Was 6) – 4/4(Was 6/4) – Haste and Trample (Was, gain Haste if your Flagship is below 10 Hit Points) - Negh’Var Battlecruiser Flagship Core Card.
-Fleet Supplies: 2(Was 4) – Draw 2 cards. (Was, Restore 4 Hit Points to your flagship and draw a card.) - Negh’Var Battlecruiser Flagship Core Card.
-Raiding Parties: 3(Was 5) – Deal 5 damage to the enemy Flagship and 2 to yours. - Negh’Var Battlecruiser Flagship Core Card.
-Batlh Recon: 2 – 1/3 (Was, 1/2) - When this ship takes damage, gain +5 Auxiliary Power. – Jach Class Flagship Summon.
-Jach Destroyer: 3 – 3/4(Was 3/3) - Bloodthirst: Summon a "Jach Destroyer". – Jach Class Flagship Core Card
-Pain Sticks: 0(was 1) – Deal 1 damage to target friendly ship and then give it +1 Hit Point. – Jach Class Flagship Core Card.
-Change of Command: 3 – Deal 1 (down from 2) damage to target ship then give it – Jach Class Flagship Core Card.
-D5 Escort: 3 – 3/4(Was, 3/3) – When a friendly ship is destroyed, deal 1 damage to the enemy Flagship.
-Constellation Class Prototype: 4 (was 5) – 3/6 – Guardian, Commander: Gain Modulating Shields. – Constellation Class Core Card.
-Tactical Galaxy Class: 4 – 3/4 – Play: Give target friendly ship +1/+2. (Was, at the start of your turn, deal 3 damage to the enemy Flagship.) – Galaxy Class Core Card.
-Dreadnough NCC-1701-D: 7 – 4/7 – Guardian, Play: Give all friendly ships +1/+1 (Was. Core Breach: Add a random ship with Guardian to your hand). – Galaxy Class Core Card.
-Civilian Research: 2(Was, 3) – Draw a card, that card costs 3 less Energy to play. – Galaxy Class Core Card.
-Olympic Class Medical Ship: 2 – 1/3 (was 1/4) Guardian, Play: Give target friendly ship +1/+1. (Was,