Spellmasons Patch Notes — March 31, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello spellcasters!
I'm super excited to announce a new major update!
v1.74.4 brings multiple major features that have been in the works for a long time.
Full changelog below:
Features
Major Feature: The Warden — New playable wizard type with unique mechanics: spells randomize each round within their category, with a rune to lock spell slots
New Spell Set: Burn Spells (Burn, Fireball, Flammable, Flamethrower, Stoke (1 & 2), Wildfire (1 & 2), Meteor 2)
Note: Burn status effect is impacted by liquid in obvious ways
Fireball — Supports arrow modifiers like Pierce and Bounce
Major Feature: Sandbox Mode — New sandbox game mode that gives players access to admin commands
Major Feature: Custom Game Mode — New difficulty system with customizable rules
Liquid pools apply status effects as follows:
Water: 20 damage, no effect
Lava: 30 damage, burn effect
Blood: 40 damage, blood curse
Ghost: 50 damage, suffocate
New Mod: Mana Evolution - an awesome new spellpack by Bug Jones!
Balance
Fully Reworked multiplayer difficulty scaling
Previously, every additional player increased enemy health linearly, making enemies extremely tanky in 3-4 player games.
Now, enemy health scaling is capped at 2 players (2x health).
Extra players beyond 2 instead increase the spawn budget and enemy variety by simulating higher levels — so 3-player games spawn enemies as if one level ahead, and 4-player games as if two levels ahead.
Enfeeble now stacks cumulatively
Summon card sell price now scales relative to the summoned unit's value
Add Cut spell for Spellmasons so Spellmasons always starts with at least a generic damage spell to support rounds where they choose a more specialized damage spell as their third pick
Bug Fixes
Fixed Deathmason preventing completion of the tutorial in singleplayer
Fixed Deathmason drawing disabled cards (from Sell mod)
Fixed Last Will stacking multiple times
Fixed mana bar not syncing after changing wizard type in hotseat multiplayer
Fixed floating text moving faster on high refresh rate monitors
Fixed Icy Veins now synergizes with Shatter
Quality of Life
Modded maps are now announced
Admin set commands (like "set mana") now use text prompts so they work in steam
One more thing...
We've been hard at work developing a new game: "Some of You May Die", a hero autobattler with wild synergies, a singleplayer campaign and pvp multiplayer! The demo is available now, check it out on Steam: