GamePatchNote Digest
SOS Patch Notes — May 9, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Players! This week we have some balance changes to weapons, quality of life changes, and some bug fixes. The patch is now live, so make sure to update your game on Steam. Check below for more details!
Changes:
- Localization fixes
- You can now click on the map to create a waypoint
- “Ammo capacity reached” now includes type of ammo
- Spacebar key can now be rebound to actions other than jumping
- You will now see the proper weapon in the kill feed when someone is killed with a thrown item
- Adjusted the circle to more often close over playable island area and not water
- Adjustments to the drop locations on the map.
- Slightly reduced AKM minimum damage. AKM was too effective at long range.
- Increased HBK53 minimum damage. HBK53 was too ineffective at max range.
- Increased SMG (Vector, MP7) damage multipliers for Head and Arms. SMGs were underperforming compared to assault rifles and shotguns.
- Increased the range at which Vector and MP7 deal maximum damage before falloff.
- Reduced weak attack damage on Stone axe so that it now takes three hits to kill.
- Increased the blocking angle on unarmed and melee weapons. Blocking should now be a little easier if your opponent is attacking from the sides.
- Extended the duration of the stumble when a player uses weak melee attack against a block.
- Similar to other melee weapons, Unarmed weak attack will now briefly root players in place if they use a weak attack against a block.
- Added more light sources across La Cuna to increase illumination of dark interiors.
Bug Fixes:
- Fixed an issue with spectator mode where it would not follow your killer
- Helicopter jitter fixed
- Fixed an issue where trying to eat a papaya would cause the papaya to fire like a gun.
- Fixed an issue when blocking and crouching in the Staging Area which caused players to become stuck after dropping from the Helicopter