Solargene Patch Notes — March 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Solargene is a space corporation simulator in which you will build colonies on the surfaces and in the orbits of planets and moons across the solar system, manage personnel, extract resources, establish logistics, research new technologies, and complete contracts.
You will be able to build space stations and ships, travel to planets, moons, and asteroids of the solar system with accurate simulation of celestial motion and realistic space flight physics.
The main changes in the game in version 1.1:
building templates in colonies and orbital station segments
the ability to share a template library with other players via the Steam Workshop.
quick construction of supports and walkways by selecting a rectangular area.
saving and loading during training.
the use of dissection mode is allowed when building and removing blocks.
Enjoy the game!
Full list of changes in version 1.1:
* localization fixes
+ installation cost added to the template tooltip
* template costs reduced by 2 times
* fixed construction by template in a new colony
* fixed energy consumption by bots when building by template
* fixed operation of doors on the orbital station after installing a section by template
* fixed fall when installing a building from a template
* the number of simultaneously displayed interiors of rooms increased to 15
- disabled switching of dismantling tools with the mouse wheel
* fixed inclusion of template libraries in the loaded game
* fixed location of building templates
* fixed location of furniture in the cabin
* fixed operation of equipment when the limit is reached when the player is outside the colony
* requirements for the production of resources by industrial colonies under the contract increased by 20%
* water consumption by the beds increased by 20%
* the influence of colleagues on the change of ideology by employees increased by 40%
* the reward for contracts for scientific colonies reduced by 10%
* the speed of treatment of space sickness increased by 75%
* the cost (and cost of production) of medicines in reduced by 40%
* the cost of production of meat and fish increased by 120%
* the reward for the contract for the treatment of decompression sickness reduced by 2 times
* the reward for the contract for the treatment of diseases (except for decompression sickness) increased by 85%
* profit from tourism increased by 80%
* clear the shopping cart after sending goods from the cart
+ new type of modifications 'template'
! Added the 'Save Template' button to the 'Buildings' panel
* Fixed the availability of equipment in the cafe
+ API: ::addBuildingTemplate()
! Added the ability to share template libraries via SteamWorkshop
* Fixed the need for staff to use the shower and toilet when the player is outside the colony
! Added the 'Buy Templates' button to the 'Cooperation' dialogue
* Fixed the final game statistics
! Added the 'Templates' category to the 'Buildings' panel
+ Added the ability to delete previously purchased templates via the 'Buy Templates' dialogue
* Removed logistics tasks when the ship departs
* Hides the 'Logistics' panel during flight
! Quickly builds buildings in the colony using templates
* Fixed the display of a text tooltip on the construction marker
! Quickly builds segments of the orbital station using templates
! Quickly builds multiple supports using rectangular selection
! Quickly builds multiple walkways using rectangular selection
* Fixed the expulsion of astronauts
* Accurate marker when installing a door
! Saves and loads training
* Reduced the number of available block types in training
* Reduced the number of available door types in training
* The current repair panel displays a resource with a minimum stock in red
* The loan repayment option is not available in training
! Allows the use of dissection mode when building and removing blocks
* The requirements for contracts for an industrial colony for nuclear, thermonuclear, and recombination jet fuels have been increased by 10 times
* It is not possible to surrender a colony under a contract with robots instead of humans
* Important points are marked in red when concluding a contract
* Localization fixes
+ API: Room.getBlockPos(), Room.getBlockPreset(), Room.setBlockPreset()
+ API: Colony.getOutdoor(), Outdoor.getDescriptor(), Outdoor.asPurchased(), Purchased.switchPower()
+ API: BaseColony.forceSend(), BaseColony.sendCargo(), BaseColony.buyCargo(), BaseColony.sellCargo()
+ API: UiModal.close()
+ The ability to change the temperature scale in the game settings
+ You can select unfortunate colonists in the staff panel filters
+ The 'Apply when loading saved games' option has been added to the mod dialogue