Solace Inc. Patch Notes — December 14, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey guys! Happy holidays! I've got an early christmas present for you all, a content update for Solace Inc.!

Devlog Video
I made a devlog to go along with this update, I go over the history and development of the game as well as going in depth into what's new in this update
(would appreciate it if you gave it a watch and maybe hitting that like & subscribe 👉👈)
New Characters
This update focuses primarily on adding new recruits, I've added in a ton of new ones which brings the total character count up to 306 as of right now, which is very close to the world record of most playable characters in a video game currently held by Fire Pro Wrestling Returns, which has 327.

My plan was to keep adding in characters until I hit 330, but I ran out of steam and decided to stop at 300, although I may add in more characters in the future to surpass the world record.
In addition to new characters, I've also made a few changes to some of the alternates as well as some balance changes to some of the "older" recruit to match the power creep a little.
Elemental Types

Recruits now have an element type assigned to them, which can be Fire, Water, Air, Earth, Metal, Light, Love, Cosmic, and Null. Elements have one or more weaknesses to other elements and will take extra damage from them.
Battle Power

I've reworked the difficulty a little, difficulty now scales with how many recruits you have unlocked instead of it increasing slightly each mission, so the game now gets harder with each recruit you have unlocked and for missions you haven't beaten yet it will cap out at certain values (ex. on week 1 if you have 50 recruits unlocked it'll only count as if you had 30 or so)
Research for Strength and Vitality now scales with this as well, so you have more upgrades you can spend your money one
I've also added a Battle Power stat, which is an overall representation of how powerful your recruits and enemies are, this stat will appear on the main menu and on the top left during missions, this is to give you a better idea of how powerful your recruits are
Playable Enemies

In addition to Chrono Corp receiving a few buffs such as increased max energy and all troops being playable, I've also added in the option to capture enemies with a Chrono Sphere to unlock them as troops, I've also added in a new Chrono Corp exclusive miniboss that utilizes this
Imposter Recruits

I've also added in a new rare enemy which are Imposter Recruits, they will appear slightly off and if you upgrade their passive they will reveal themselves
As always if you have any bug reports or feedback, please DM me on discord (@aplove) and I'll try to respond when I can
Thank you for playing! Enjoy!
v1.9 Update Changelog:
added a bunch of new recruits
added new fusions
added new synergies
added new enemies
added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive
added Element Types
both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to
Fire Types take no damage from burning, and Water Types take no damage from poison
Earth Types have reduced knockback
Air Types have better control when mid-air
Light Types are boosted longer and attack faster when boosted
Metal Types have larger parry windows
Love Types receive more healing from healing projectiles and regenerate faster
Added Battle Power & Reworked Difficulty
Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness
Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu
mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet
max level of damage, defense, and health research now scales with how many recruits you have unlocked
Added Chrono Spheres
in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them
added in-mission recruit dialogue
some recruits will now react to other recruits appearing (or will just say random stuff occasionally)
slight balance changes
some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful
reworked a few alternates
burning and poison damage now scales with the target's health/max health
buffed Chrono Corp mode mechanics
energy bar now fills up much faster
buffed some of the potions (i.e. health potion now heals 25% of max health per tick)
all chrono corp troops are now playable
chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)
increased max energy from 10 to 20
chrono corp troops take reduced damage for every troop on the field
added a regeneration delay after taking damage
regeneration and healing effects from recruits now scale with max health
minibosses now spawn at a random angle instead of to the right
Subways Of Your Mind by FEX is now properly credited
employee and ultimate crate prices now scale with however much money you currently have
added more art and fanart to the art gallery mission
added new achievements