Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Unity recently identified a security vulnerability in all games built on Unity 2017.1 and later. This patch addresses that. More information with regards to the vulnerability can be found at https://unity.com/security/sept-2025-01/remediation
I also wanted to take the opportunity to discuss the future of this game.
Let me start by apologizing for taking so long since the last update. As you can tell, I'm also writing this as "I," not "we." Evidently there've been some changes in the team structure since last time - things have not exactly gone according to plan.
Back in November 2022, I proposed to a good friend to moonlight on a prototype I'd built in my spare time. We were both game developers by trade, though still new to the industry. It was a chance to work on something we had chosen to do, rather than our superiors. Having gotten to a point where we had something stable enough for people to play through early access, we wanted to expand - which led to inviting another fellow game developer friend of ours to work on it. Our plans kept expanding, but the time we were able to allot became ever lessened.
And then the past few years happened. The consequences of the industry-wide layoffs were severe. My original partner in crime was eventually laid off despite his competence and had to focus on providing for his family. Our later addition to the team had less and less time and regrettably never really had a chance to get started. And I, seeing my coworkers disappear one by one - both on this project but mainly at my day job - felt I had to double-down on my normal work to keep my employment.
That's how we ended up here, with the last update having been released nearly 3 years ago. For ages I've thought about how and when I was going to write this update, and I don't know if I ended up wording it correctly. But no amount of feeling bad is going to give people something to play, so let's get to that part. If you read this far, thanks for listening to my ramblings :)
As established, I'm effectively a lone developer on this project and have been for some time. That, however, does not mean there's been zero headway made. I don't want to spoil too much, but I would like to tease a few things that I'm working on.
Before
After
Before
After
Obviously, the artstyle has changed quite a bit. My hope is that this new direction will resonate better with some of the content I've been planning, but it's also a style I personally like.
I should also mention that the new UI is not fully implemented yet, as can be seen by the empty and full HP and XP bars in the HUD example, since it's from a Figma mockup. There's a good amount that I've yet to show though, and I'm very excited to do so when the time is right.
And don't worry - graphics are not the only thing being overhauled. The entire gameplay model is going to be seeing some vast changes that hopefully allow SKY TOMB to be set apart from other Survivors-likes/Bullet Heaven games out there. Not only that, but new levels, enemies, player ships and meta progression is of course also in the works. It's very likely that I will not be drip-feeding this new content, however, as I believe I'm more comfortable with releasing a more cohesive package in the form of a major update. All in all, I'm very excited to show what I've been working on, but I also recognize that I'm late. Hopefully I can make it up to you all :) This is B, signing off.