Skull and Bones Patch Notes — May 11, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Year 3 Season 1 brings the long‑awaited arrival of the Galleon to the Indian Ocean. Alongside it comes Seasonal Mastery, a rework of World Tiers, and a new iteration of Item Ascension with Mythic Modifications.
So, Captain, are you ready to brave the Shattered Seas?
New Features
New Large Ship: Galleon


Archetype- DPS
The Galleon is a DPS focused large ship with a massive number of gunports. This ship overwhelms their targets with close-range crushing firepower.
Gunports Breakdown
Total Gunports: 40
Broadside: 17 on each side
Bow: 4
Rear: 2
Perk: Iron Thunder
The Galleon gains a second row of lower deck weaponry.
Weapons equipped will deal 10% more weapon damage within 350m. This ship gradually charges the status 'Iron Thunder' over 1.5 seconds when it is not reloading any non-Auxiliary weapon, which increases damage dealt by 65%. 'Iron Thunder' is removed after 3 seconds on damage dealt to targets.
Allied XSML, SML and MED ships within 500m gain 10% increased damage for 30s while ‘Iron Thunder’ is active.
Perk: Red Wake
Increase damage dealt to targets within 250m by 35% when 'Iron Thunder' is active. On fully charging 'Iron Thunder' or upon destroying a target, confer 'Red Wake' status on your ship, which increases top speed by 50% for 15 seconds.
Maximum Fleet Size
Starting from Year 3 Season 1, the Maximum Fleet Size has been increased to 50.
Seasonal Mastery
The new Seasonal Mastery Tree is unlocked after reaching Kingpin, where players can use their earned Infamy to increase their Seasonal Mastery Level.
Each level earned provides Mastery Points which can be spent on the Mastery Skill Tree to increase various ship stats and gain Ship Rank, granting new levels of power which will be required to tackle the new World Tiers.


There is a total of 80 Mastery Levels to attain each season. Additionally, powerful seasonal perks will be unlocked at Mastery Levels 10, 30, 60 that can supercharge players loadouts each season.
The Seasonal Journey will still be available but will focus more on guiding players through new seasonal quests and World Tiers to unlock various non-combat seasonal buffs.
Both the Seasonal Mastery and Journey will reset each Season bringing with it refreshed content to both.
Depending on the Mastery Levels reached at the end of each Season; players will start the next season with various levels already available.

Mythic Modifications
Mythic Modifications are a tier of equipment modifications available for Uncommon rarity equipment and above.
Equipment can be ascended to have Mythic Modifications through the Blacksmith via Item Ascension.
Mythic Modifications can also be reforged via the Blacksmith.
There is also a chance for equipment with Mythic Mods to be acquired via drops in World Tiers 3 & 4.
Nightshade Pearl
Ascending equipment to unlock a Mythic Modification or reforging will require a new material, the Nightshade Pearl.
Nightshade Pearls can be obtained from Domains in World Tiers 3 & 4.
List of Mythic Weapon Modifications

List of Mythic Armor Modifications

World Tiers
In Year 2 Season 1 we introduced World Tier 2 as we moved towards multiple levels of difficulty. With Year 3 Season 1 we’re making further improvements to the existing World Tiers and introducing new ones.
Challenges have been revised and rewards redistributed. Each World Tier will offer access to increased currency and material drop rates, while simultaneously introducing new challenges in the form of Seasonal Affixes, enemy adjustments, and event availability.
World Tier Ascension Quests
To unlock each new world tier, you will need to complete World Ascension quests in the previous World Tier. They work similarly to the one to unlock World Tier 2 with one exception. The Quests to unlock World Tiers 3 & 4 will be refreshed each Season and access to their targeted World Tiers rescinded.
At the start of a new season, players will need to regain access to World Tiers 3 & 4 by completing the new version of each challenge quest.
World Tier Content Changes
With the introduction of new levels of challenge, several activities have been moved to higher World Tiers to match their status as endgame challenges. We’ve also adjusted drops and rewards depending on which World Tier you play in.
World Tier 2
\ Enemy Affixes: Affixes have been removed from Enemy Ships and Bosses in World Tier 2.
World Tier 3
\ Seasonal & Elite Affixes: Seasonal and Elite Boss Affixes are introduced starting from this World Tier.
\ Roaming Fleets: Warships and Merchant Trade routes can now spawn in fleets instead of single ships starting from this World Tier.
Nightshade Pearls, Deep Iron and Mythic Ascended Equipment are now available as drops from Domains.
World Tier 4
\ Mythic Bosses: The Call-to-Arm activities for La Peste (Deadly), Vikram (Deadly) and the Kraken are available in this World Tier and are now elevated to a Ship Rank of 33.
Nightshade Pearls, Deep Iron and Mythic Ascended Equipment will drop at greatly increased amounts from these Mythic Bosses.
Cross server matchmaking are still available in any World Tier between 2-4.
Seasonal Affixes
Starting from World Tier 3, enemies will now have a chance to gain a Seasonal Affix. Seasonal Affixes are a limited set of powerful abilities that replaces the existing set of randomized Affixes and now grow in strength with each additional World Tier.
While Affixes are no longer applied to every ship, these limited Seasonal Affixes are much more deadly, turning even standard ships into high-threat targets that must be prioritized and strategically dealt with.
These Affixes will be revised for each Season, presenting different challenges with each update.

Dev Note: Right now, every ship has affixes, which means most encounters end up with too many effects happening at once. Because they are random and can have a negligible effect, they can be hard to notice or feel like they matter little during combat.
With this updated system, we aim to make Affixes play a bigger and clearer role in each encounter, presenting key threats that players that are easier to spot, understand and plan around.
Item Ascension
Increased the maximum reforge attempts of all equipment to 100.
Existing equipment will have 25 reforge attempts added after the update.
Adjusted the reforging behavior to favour modifications that have not been seen for quite some time.
Dev Note: Along with increasing the number of reforge attempts to 100 with the release of Mythic Mods, we also made some adjustments to the reforge logic of item ascension. After a particular modification is seen while reforging, the chance of obtaining the same modification on the next few reforge attempts is significantly reduced.
This change should allow players to more reliably obtain the specific modification combinations they want for a specific piece of equipment without running out of reforge attempts. While the chance of high/low values of modifications remain unaffected, our goal with this change is to make it easier for players to attain their preferred playstyle through their equipment modifications much earlier in the reforging process and instead spend a larger proportion of reforge attempts to perfect their modification values.
Ship Loadout & Management
We’re introducing a new Equipment Overview that gives the player the full ship’s equipment, making it easier to view and change builds.
A new Ship Summary will show more information, such as visibility on how the equipment impacts your ship.

A new Layout lets players see everything at once instead of having to check items one by one.


The new State of Equipment’s Tooltip gives the option to reduce the secondary stats and all visuals, making it all fit into one tooltip, which doesn’t require you to scroll. It groups related info together & prioritize important stats of each equipment.

Faction War Changes
New Faction War Event: Safeguard (PvE, Co-op)
Defend your Faction's Manufactories against hostile forces in this PvE Co-op Survival Challenge. Work together with your allies, hold your ground and repel relentless assaults to claim War Assets, and protect your Faction's domination in the Contested Territories.
Can trigger any POI of your allied faction in conflicted territories.
Any ally can join.
Rewards: War Assets and a production boost for your Manufactory if owned.
Rewards
Y3S1 Rewards Preview


Territories Won:
New faction themed ship vanity sets for DMC & Compagnie Royale.
Classic progression rewards (Upgrade Parts, Masterwork Kits, Gildmarks, Chests, Deep Iron, etc.).
2 Ascended version of Y2S3 new weapons (mid-tier ascension).
War Won Rewards:
Faction themed ship aura for winning faction.
10000 Pieces of Eight.
War Lost Rewards:
5000 Pieces of Eight.
War Effort additions:
New Furniture: Royal Ramming Works
New Weapons: L'Aiguille (Springloader), De Breker (Mortar)
Ascended weapons and armors crafted for the season: Siege Dardannelles, Self-Healing Urban's Great Guns, Sustainer Tanashah, Bracing Rhapsody Of The Deep, and more!
Faction Broker now sells previous season’s Cosmetics for Gildmarks.
All items can be unlocked with a War Effort level requirement in Y3S1 Faction War.
Available items include Y2S3 & Y2S4 Rewards.
Y2S4 DMC & Compagnie Ship Vanity Sets
Required War Effort: Level 20
Y2S4 DMC Ship Aura
Required War Effort: Level 30
The Compagnie Captain Vanity Set of Y2S3 Faction War Rewards is now available to buy
Required War Effort: Level 30
This Equipment can be obtained through the Faction Wars reward track.
Epic Flooding Mortar: De Breker
\ Ocean’s Snare: Hits from this weapon reduce the target’s sailing speed by an additional 12% when they are Flooded. Hits on stationary targets or targets affected by Flooded or Torn Sails status deal 60% more damage.
\ Flooding III: Adds 30% damage as Flooding Damage.
\ Blast: Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Epic Piercing Springloader: L’Aiguille
\ Splinter: Targets within the area of operation of this weapon, have a 30% chance to be instantly Punctured. Punctured targets within the area of operation lose 2% Armor Rating per second up to 14%.
\ Piercing II: Adds 20% of damage as Piercing Damage, increases damage to weakpoints by 75%.
\ Explosive I: Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Epic Major Furniture: Royal Ramming Works
Primary
Ramming instantly builds 50% of the Punctured Status effect on the target. Additionally causes the target to slow down by 20% for 20s.
Secondary
If the target is Punctured, it will receive 15% more damage from Piercing weapons.
Tertiary
Targets within 250m receive 7% more Punctured status charge.
Faction War Timeline
War Start: 12/05/2026
War Ceasefire: 04/08/2026
War End: 11/08/2026

Other Faction War Changes
Faction War is playable in World Tiers 2-3-4.
Ship Ranks of enemies are adjusted with the World Tiers for each War Event types.
Seasonal Contracts
Dead Man’s Reckoning
The DMC has hired a bounty hunter to attack Blackwood's ally and seize his ship. Reclaim Blackwood's ally's vessel and avenge its fallen captain.
How to: Talk to Blackwood
Prerequisites: Infamy Tier 10
Rogue’s Revenge
Help Blackwood reclaim an ally's ship.
How to: Talk to Blackwood
Prerequisites: Infamy Tier 10
Story Contracts
Long Live The Helm:
Amidst the chaos of war, the seas are rife with betrayal. The Helm has been compromised by an attack from within, leaving Yanita troubled.
How to: Talk to Yanita to get started
Friends From Afar
Lucian Harrow's secret convoy sails off the coast of Africa. Seize it to uncover his sinister plans for the Indian Ocean.
Prerequisites: Complete Long live the Helm to automatically start
Dev Note: The new story quests (Long Live The Helm & A Friend from Afar) will be accessible to the player on completion of all the previous story quests, primarily the quest "A Quiet Pull".
Smuggler Pass Highlights

New vanity bundles will be available in the Smugglers Pass including Hellfire Reign, Cursed Djinn’s Exile, Royal Ship, Demon King, Desert Marauder and more.
NEW WEAPON: Epic Piercing Culverin: Hullcarver
\ Pulverize: After landing 6 Consecutive hits, increase this weapon’s damage by 12% for 25s. If the target is Punctured, hits increase weapon damage up to 18% instead. Missing a hit removes this effect.
\ Piercing III: Adds 30% of damage as Piercing Damage. Increases damage to Weakpoints by 100%.

NEW FURNITURE: Epic Major Furniture: Hull Marker’s Table
Primary
Broadside weapon hits have a 5% chance to apply Impact Mark.
Affected targets receive 20% more damage from every cannonball ammo for 20s.
Secondary
For every cannonball ammo weapon equipped, increased secondary damage of equipped weapons by 5%.

NEW ARMOR: Epic Armor: Needle Shield
\ Brackish Bite: Bracing hits from Punctured targets increase Armor Rating by 5% up to 15%, and Piercing Weapon damage by 3% up to 9% for 30s.

New Pet: Hairless Henrietta
Hairless Henrietta will be available after unlocking 90 Tiers in the Smugglers Pass

New Ship Blueprint: Galleon Blueprint

New Challenge: Claim Seasonal Journey Nodes

New Items at Blackwood
Epic Poison Elite Long Gun: Blightbearer
\ Sickly: For each 1% Brace Strength missing from the target, deal 0.5% more Weapon Damage with this weapon up to 1%. If the target is Poisoned, gain an extra 30%.
\ Toxic II: Adds 20% of damage as Toxic Damage.
Epic Armor: Floodbound
\ Tide of Restoration: 20% of weapon damage dealt to Brace health by Flooded targets within 150m is restored as hull health to your ship.
Epic Major Furniture: Floodwarden Station
Primary
Each consecutive hit increases Flooding charges applied by 2% and damage dealt by 2%. Stacking up to a maximum of 20% for each effect. Missing a shot will reset the stacks.
Secondary
Take 10% less weapon damage from enemies afflicted with Flooded.
Tertiary
Duration of flooded on target increased by 10%.
Uncommon Minor Furniture: Mortar Powderbench
Primary
Reduces Time-to-Target for Mortar Weapons by 15%.
Uncommon Minor Furniture: Rocket Powderbench
Primary
Reduces Time-to-Target for Rocket Weapons by 15%.
Uncommon Minor Furniture: Springloader Powderbench
Primary
Reduces Time-to-Target for Springloader Weapons by 15%.
Previous Faction War rewards are available at Blackwood on Weekly Rotation.
Time-Limited Events
Honorless

From 12 May 2026, 6am UTC (Week 1) to 9 June 2026, 6am UTC (Week 4).
Honorless Event Updates
All Honorless elites will now have the affix “Cannons of Contempt”, increases damage by 10% for each player (up to 4 players) within 200m.
All Honorless elites will be enraged when 10 minutes remain during their respective world event.
New challenge contracts can be found at the Job Board after speaking with Yanita about the time limited challenges.
The event pass contains exclusive vanities for the ship (Gilded Maw Set), fireworks, and the new event weapon.
New event cosmetics can also be obtained through the Store for Event Currency or Gold.
Honorless Event Rewards
Epic Lifesteal Bombard: Soulsnatcher
\ Haunting Mending: 20% of damage dealt restores Hull Health, Increasing by 20% for every additional target within impact area up to a maximum of 60%.
\ Burning II: Adds 20% of damage as Burning Damage.
\ Explosive I: Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Epic Major Furniture: Drowned Organ
Primary
Mending weapons deal 20% more weapon damage while your ship is below 60% Hull Health.
Secondary
Mending weapons gain 1% secondary damage per 1% Hull health missing up to 30%.
Tertiary
Increase Max Hull health by 1% per Mending weapon equipped.
Epic Lifesteal Demicannon: Atma’s Toll
\ Mystic Mend – Heal for 10% of damage dealt. Hitting 16 projectiles in one salvo increase mending amount from this weapon to 35% for 16 seconds.
\ Burning II – Adds 20% of damage as Burning Damage.
Moonshine

From 30 June 2026, 6am UTC (Week 8) to 28 July 2026, 6am UTC (Week 11).
Moonshine Event Updates
New challenge contracts can be found at the Job Board after speaking with Yanita about the time limited challenges.
New event cosmetics can also be obtained through the Store for Event Currency or Gold.
Moonshine Larceny Event Rewards
Epic Minor Furniture: Physician’s Ledger
Primary
Increase Secondary Damage dealt by Mending weapons by 7% per consecutive hit up to 35% for 5s.
Secondary
Increase Projectile Speed of Mending weapons by 12%.
Ship Campaign
New Seasonal feature with the goal of providing players with an alternative way to acquire specific ships that were previously released. This season we have the Barque as the featured ship.
The campaign will run for two weeks from 16 June 2026, 6am UTC (Week 6) to 30 June 2026 (Week 7).
The Campaign contains a simple reward track with valuable resource rewards, and with the final reward being a ship deed that can be exchanged at the Shipwright for a fully built ship! (Base Ship)
Players can progress this reward track, by completing exclusive challenges available only during the Campaign period. There are more challenges available than required to complete the campaign, this allows players to choose challenges that fit their playstyle.
Players can also choose to purchase Reward Tier Skips for gold, if they wish to speed up their progression.

Glory Adorned – Hellfest
From 9 June 2026 (Week 5), 6am UTC to 30 June 2026, 6am UTC (Week 7).
New Cosmetics
Burning Beast

Plunder the seas and devour your foes with the Burning Beast – a Sambuk-exclusive cosmetic skin.
Hunter’s Wrath

"Who is to tell where the storm ends and you begin?"
Stalk the Indian Ocean in the Hunter’s Wrath set and mark your dominion in blood.
Jade Prowler

"In the wild, only claw and cunning thrive."
Harness the wind and strike in the storm as the Jade Prowler.
Improvements
UI/UX
New Font
We added another font aimed at body text to improve legibility.
This is part of the upcoming official support for Steam Deck and an overall improvement for player comfort.
BEFORE

AFTER

Cross Commerce
Gold purchased on one platform can now be used across other platforms via a shared wallet.
Sea Monsters
Sea monsters are vulnerable to all established elemental damage.
Sea monsters can be inflicted by Status effects. More information can be found in Knowledge -> Tutorial -> Combat -> Status Effects.
New Performance Features & Fixes
DLSS Frame Generation is now available for supported NVIDIA GPUs, delivering higher frame rates and ultra smooth gameplay without sacrificing visual quality.
FSR Frame Generation has been added, offering a powerful performance boost across a wide range of supported hardware.
Fixed multiple RTGI (Ray Traced Global Illumination) issues to improve lighting stability and visual consistency.
Resolved Steam Deck–specific issues, resulting in better compatibility, smoother performance, and an improved handheld experience.
Megafort Wolvenhol Fixes, Updates, and QOL
Major Bug Fixes
Fixed an issue where the Central Keep could not receive damage and became unkillable.
Fixed an issue where destroying the Megafort Towers do not deal damage to the Central Keep’s Health, preventing the fight from being completed.
Fixed an issue where the Megafort Wolvenhol Activity will not be progressed if the Player’s current Objective Phase is mismatched from the actual Megafort’s Phase, preventing the player from receiving any rewards even after the fort has been destroyed.
Added a functionality that if all the players collectively leave the area, then the Activity would fail and a prompt would appear saying “Skip” which would allow them to exit the Megafort Server.
Reward Rebalancing
Shifted the rewards normally earned in Phase 1 and 3 into its final clear reward.

Dev Note: Regarding the objectives mismatch, it was previously possible for players to enter into an earlier phase in their own objectives' tracker while the Megafort has already progressed. This was usually triggered via failing the objective (dying or leaving the location) or entering via backfilling.
We have implemented a fix where the player’s objective will automatically progress if the objective tracker detects a mismatch. However, as this will make it possible for players to exploit the Megafort by constantly dying in the later phases to receive Phase 1 and 3’s rewards, we have moved the rewards to the end of the encounter.
Commodore Aechte Fixes
Fixed an issue where Commodore Aechte might not spawn under various circumstances.
Fixed an issue where Megafort Wolvenhol Central Keep fails to detect Commodore Aechte’s death. The encounter will now progress to Phase 2 if Commodore Aechte is killed, or if the Central Keep’s Health falls below 75%.
Megafort Wolvenhol QOLs Added
Updated the Central Keep’s weakpoint activation logic to allow its north-facing weakpoints to persist after entering the final phase if they have not been destroyed earlier.
Added a new QOL functionality that disables the Megafort Wolvenhol weapons when the Central Keep’s Health falls below 0%.
The range of the Megafort Fight has also been greatly increased.
Fixes
Contracts
Fixed an issue where the "Twilight Keepers" contract could not progress due to the game searching for unbound crew members. \
Fixed an issue where the "Crown of Ukuta" contract could not be completed due to an inability to interact with the bounty poster. \
Fixed an issue where the "Flags of Deceit" contract could not progress because no ships spawned. \
Fixed an issue where traitors in the "Bloodsoaked Silver" contract were invincible, preventing completion. \
Fixed an issue where the "Grim Memories" contract could not be completed due to a missing interaction prompt for clues. \
Fixed an issue where the "A Seaworthy Charge" contract could not be completed as Compagnie Merchant ships could not be located or sunk. \
Fixed an issue where the "Phoenix's Hunt" mission could not be started through the Recommended panel. \
Fixed an issue where “Hostile Tides” could not progress due to ships failing to spawn or no wreck appearing. \
Fixed an issue where the submit button did not work when trying to complete the "Swarm of Secrets" contract. \
Fixed an issue where the "In My Sights" challenge did not retroactively complete for players who had already built the Corvette. \
Fixed an issue where the "Spark of Resistance" contract remained stuck in the contract log after being completed. \
Fixed an issue where Sainte-Anne NPC first-time user experience explanations would play for veteran players. \
Fixed an issue where the "Shipwrecked Soul" contract could not be completed due to missing salvaged goods. \
Fixed an issue where players who purchased the Naga's Call or Float Collars blueprint were unable to craft them. \
Fixed an issue where Ballista Works I was unavailable to craft. \
Fixed an issue where players were unable to pick up the note in the Sacred Tree. \
Fixed an issue where Blackwood's daily quests incorrectly switched between the repeatable contract icon and the Infamy contract icon. \
Audio
Fixed an issue where mortar audio would repeat, producing an unintended engine or machine gun noise. \
Combat
Fixed an issue where players were unable to shoot through a deployed Blightkeeper Buoy while positioned inside it. \
Fixed an issue where the Garuda could deal hull damage through Brace. \
Fixed an issue where the Caustic Spall Station's damage boost projectile velocity conversion did not apply to the Bow weapon. \
Fixed an issue where the Riptide perk on Carronades was providing an excessive amount of severe damage. \
Fixed an issue where the aim preview for Torpedoes was misaligned. \
Fixed an issue where the Spiritcaller auxiliary weapon no longer dealt damage. \
Fixed an issue where the Impender Ballista could one-shot players in Death Tides. \
Fixed an issue where Li Tian Ning's weakpoints lost their red visual indicator earlier than intended. \
Fixed an issue where the reload buff from the "Empower" ascension perk was not functioning correctly. \
Helm Empire
Fixed an issue where the Supply Network was not functioning or providing orders. \
Fixed an issue where players had no access to the Helm Empire and no ships were spawning for the Rogue Hunt. \
Fixed an issue where thirteen Manufactories were unresponsive and could not be used. \
Stability
Fixed an issue where Megafort Wolvenhol could not be completed, becoming stuck at low health. \
Fixed an issue where events became stuck displaying "Begins in 00:00" and failed to start. \
Fixed an issue where text input on Steam Deck did not automatically invoke the on-screen keyboard.
World Events
Fixed an issue where Kraken Whirlpools caused unusual and unintended deaths for small ships. \
Fixed an issue where projectiles vanished during the Megafort Wolvenhol fight. \
Fixed an issue where players experienced severe screen flickering when hit by a Kraken tentacle. \
Fixed an issue where Lestari, Zamaharibu or Kraken would disappear mid-fight and replay their opening animation. \
Fixed an issue where Lestari did not drop Gildmarks. \
Inventory and Loot
Fixed an issue where the Opwelling no longer dropped the Jager Officer Coat. \
Fixed an issue where an Ascended Chest dropped non-Ascended weapons. \
Fixed an issue where players were unable to salvage items with a full warehouse even when materials should have stacked. \
Fixed an issue where Titan's Cuirass could not be salvaged. \
Fixed an issue where players were able to exceed the furniture limit on their ship. \
Fixed an issue where character bundles cost less than the same individual items offered in collection bundles. \
Knowledge and Codex
Fixed an issue where equipped secondary stats were incorrectly applied to armor previews in the Codex and Shop. \
Fixed an issue where furniture descriptions boosting Crew Stamina contained a discrepancy in their wording. \
Fixed an issue where an entry in the tutorial list was not capitalized correctly. \
Ship Loadout
Fixed an issue where the Leyden Vault Array AOE perk was not working as expected. \
Death Tides
Fixed an issue where the Death Tides Infamy reward screen displayed an incorrect rank and always indicated the player had levelled up. \
Fixed an issue where multiple UI issues occurred when performing the "View in Map" action while on the Death Tides rewards menu. \
Graphics
Fixed an issue where the Sloop of War rigging changed color unintentionally. \
Fixed an issue where the upper gundeck of the Sloop of War kept changing color. \
Fixed an issue where the "Apply" button was missing when changing graphics settings from Low to High.
Fixed an issue where the Flames Beyond ornament fire VFX was incorrectly positioned on the Sloop of War. \
Fixed an issue where ship ornaments could appear as solid black textures in Death Tides. \
Fixed an issue where "Blood Curse" ornament lamps displayed an incorrect color on the Barque, Brig, Battle Junk, Garuda, and Schooner. \
Fixed an issue where the Garuda's stern lanterns did not sway with the ship's movement. \
Fixed an issue where Corvette ornaments covered the gunport and were missing parts toward the back of the ship. \
Fixed an issue where the Cursed Steel sail emblem displayed the wrong emblem on flags. \
Fixed an issue where the Dragon's Grasp sail color was missing its sail emblem, making it nearly invisible. \
Fixed an issue where the Griefmaiden figurehead was missing its emissive tag. \
Fixed an issue where the Devil's Window cosmetic was missing its previous emissive effects and visuals. \
Fixed an issue where the Cursed Fortune sail color caused sail patterns to be missing. \
Localization
Fixed an issue where unexpected quotation marks appeared in the German localization of the Leyden Vault Array description. \
Fixed an issue where faction names NHG (Niemands-Handelsgesellschaft, German Name for DMC) and DMC were inconsistently localized in German. \
Fixed an issue where the furniture category description "Wichtige Ausstattungen" was inconsistently used in German localization. \
Fixed an issue where Teuling's Guidance description in the German localization mentions 30% value twice. \
Fixed an issue where the French localization’s use of the word "Salvage" caused players to unintentionally lose items. \
Fixed an issue where the German localization Codex entry for "Bloodied Doubloon" contained a grammatical error. \
Fixed an issue where the "Kraken Slayer" figurehead name contained a grammatical error. \
Fixed an issue where the German translation of Megafort Wolvenhol was inconsistently referred as "Wolfsgrube". \
Fixed an issue where "Repair Ship" was incorrectly translated in the German localization. \
Store
Fixed an issue where the "Purchase all of the items featured in the SHIP BUNDLE" line incorrectly appeared on all three versions of the Nocturne's Grace store sets. \
Text and Chat
Fixed an issue where player usernames could be anonymized into potentially offensive names. \
Fixed an issue where debug and placeholder text appeared on the job board. \
UI/UX
Fixed an issue where players received all content ownership pop-ups again after a patch update. \
Fixed an issue where there was no option to Hide UI when previewing Sails. \
Fixed an issue where an incorrect recommended level was shown for tracked Fort Plunders. \
Fixed an issue where Fort information was not displayed when using the Spyglass.
Fixed an issue where equippable fireworks appeared in the Camera section of the action wheel instead of the correct section.
Fixed an issue where in-game markers were always visible in Photo Mode. \
Fixed an issue where the Seasonal Calendar showed Vikram's Chest instead of La Peste's chest. \
Fixed an issue where the cosmetic loadout preview did not update correctly when viewed in the background. \
Fixed an issue where the Server Merge/Skip Instance option conflicted with the Disembark action on controllers. \
Fixed an issue where the God Roll indicator was not displaying or was displaying at incorrect percentages or stats. \
Fixed an issue where the Kota Lama Extraction destination was incorrectly placed in Red Isles (Fort Louis). \
Fixed an issue where both factions were hostile during the Extraction event. \
Fixed an issue where no prompt appeared to pick up War Cargo. \
Fixed an issue where the Divine Slayer nameplate was missing its player card background. \
Fixed an issue where players were unable to join a Faction War Fort Defense event already in progress. \
Vanity
Fixed an issue where the Gunrunner Captain cosmetic was missing its cloak. \
Fixed an issue where some tattoos were missing from the Atelier's Captain Creation menu. \
Fixed an issue where the Carmine Lord Set Cavalier Hat was missing its pattern. \
Fixed an issue where the Carnival of Cool set tattoo had the incorrect name "Ink Speared". \
Fixed an issue where the Red Privateer Set had a wrong obtainable description. \
Fixed an issue where Baku's Snarl Mask moved with the character's mouth unintentionally. \
Fixed an issue where the Hellepoort displayed an incorrect icon at the Blacksmith. \
Fixed an issue where the "Draco-Nian" firework in Ship Vanity displayed misleading text.
Top Known Issues Under Investigation
Item Ascension functionality is not working as intended for Armor and Weapon ascension.
Workaround is available on Bug Reporter
SR 30 AI ships are spawning while doing Safeguard and Fort Defense event in WT2 & WT3 when player's ship rank is 30.
Infamy rewarded for slaying sea monsters is not scaling according to the SR Difficulty Multiplier formula.
Discrepancy in price can be seen if player already has captain bundle from Shadow bundle set in Store.
'PVP Enabled/Disabled' option does not work after changing the options by accessing 'Manage Ship' while on sea near any Outpost/Den.
Workaround – Change your PvP setting while on land.
Incorrect weight values are displayed for Rocket Powderbench, Mortar Powderbench, and Springloader Powderbench Minor Furniture.
Hand of Judgement achievement does not progress upon completing achievement.
We're working on a fix before the event ends, but the fix will not be retroactive, so players we recommend players don’t open their Strongboxes for now.
Game freezes when switching from Steam Deck to Steam PC platforms with the same account.
This is not the full list of issues that are being investigated, we’re constantly looking into the issues reported by players.
Please continue to submit bug reports through the Bug Reporter should you encounter any issues:
https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter
Your Bug Reporter contributions do greatly help us to prioritize the most impactful issues and analyze the specific profiles of players affected by various issues.