Sixty Four
Patch notes · News · Live player count
About
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
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Detailed
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.❒ From Foundation to ComplexityBegin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.❒ An Evolving Factory AdventureYour factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.❒ A Fresh Mix of Gaming MechanicsSixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.Music by Jake Chudnow
Patch Notes & Announcements(14)
MAJOR1.2.1 Small patch
+ Gradient Wells now show correct efficiency (0 — 200%) + Punctures now teleport you to your Void Admiration Chancel, rather than the world’s center. You can reposition your Chancel anywhere in the up
MAJOR1.2.0 Dark update
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their
MINORSixty Four 50% off for the Steam Idler Fest!
Haven't started your factory yet? Now's your chance! For a limited time, Sixty Four is 50% off during Steam Idler Fest! Build, upgrade, and automate your way to full factory efficiency in this evolvin
MAJOR1.1.3 Offline progress
It's been a while! I'm working on the mobile version of the game and have added an essential mobile feature that I also want to bring to the desktop version: background progress. Now, when you open th
MAJOR1.1.2 Instant upgrades and OST
This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments
MINORQuick patch for Stabilizers update
+ limited UI size for large displays + fixed Red Blue Rock achievement bug, which was making it unachievable And one more thing: In a simple words: much less whack-a-mole. Details: As you may or may n
MINORStabilizers update
I'm happy to present you a big update with the new mechanics and quality of life stuff! This update introduces three new machines called "Stabilizers". The first one becomes available after encounteri
MAJOR1.0.7 Taming surges and improving visibility
There's a quick update which tames surges (there was a possible bottleneck if you accumulate too many hell gems at a certain point). And something extra to make things more clear. + Surges are capped
MAJOR1.0.6: Relocation and Surges
Firstly, thank you a lot for all the support for the game! And secondly, I'm happy to announce a fresh new update. It has some major improvements to quality of life and progression in general: + Machi
MAJOR1.0.5: Autoclicker and more
Hey! There are quite a few things in this update, primarily based on your feedback. Its main goal is to make your time in the game more pleasant and to make the most challenging moments a bit less fru
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