Shadow Empire Patch Notes — June 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DONE 1.32a , version #264
Fixed CTD with turn processing due to an Artifact generating Asset being lost
Fixed CTD with a game load causing CTD
Fixed issue with blocked Scrap Stratagem
Fixed issue with target selection conditions for playing Master Spy Stratagems
DONE 1.32 , version #263
First of all: Big thanks to “ydmatrix2” from the Matrix Forums! Thx!
If playing Limited Political Difficulty you will not have Virtus Crisis Events anymore, neither Minor nor Major. This will make it much easier to stay longer in the same Political System. *
Capped the text for Commander in extreme HQ Name cases in the bottom Map UI part (sometimes was too long)
Fixed Scavenger Team Unit Feat. Also during running games.
If Task receives 0 BP then no skill rolls are made now
Operational Command Roll is now +25 for Martial Tournaments Regime Feat
Administration Roll is now +40 for Administrative Competence Regime Feat
Fixed combat mechanic to avoid a freak 0 attack value hit (because defend value rolled 0 as well)
Fixed Natural Relation Calculation to include salary effect from Apparatchik Feat
Fixed error with Salary payments to Rank #1 Leaders (it was fixed to 10 Cr instead of Salary Setting * 5)
Fixed MTH Policy Decision that was not showing all options
Made fixes to SSP production with SSF Assets, especially concerning those related to Fist Profile
Fixed the Political Picture when playing without Advanced Politics, but with NewGfx. (this time added the fixed gfx files)
DONE 1.31t2 , version #262
Hotfix: Fixed Virtus effect of Syndic Computer Unplug (also for running games)
DONE 1.31t , version #262
Small fix to I/O Hack Stratagem *
Fixed capped modifiers >=100% in top of combat resolution popup.
Fixed a glitch where Arachnids (and others) could get a more generic troop type than they should have gotten.
Fixed Warrior Ideology Regime Feat to work. Also in running game
Fixed Circuitry I-IV Regime Feats to actually give Industrial Public Production Bonus (it didnt do that). Also in running game
Also fixed Circuitry Regime Feat mouse over to specify its “industrial” public bonus only.
Assured proper visible logging of all 3 Compu Upgrade Regime Feats.
Fixed glitch with appointment making relation drop under 0 (and related CTD with drawing portrait gfx)
Fixed Rarity modifier for Pol.Stratagems with Syndic Democracy
Made fix to Cult Stratagems that were half of them missing a validation rule *
Made fix to Interface that avoids exploit with playing Unit Feat Stratagems
Made fix to some Political Stratagems that target another Major Regime: If not Diplomatic than there is no play limit.*
Minor fix to combat logs (secondant skill increaser log too many)
Fixed a Vidcom NewGfx rendering bug when playing without Advanced Politics.
DONE 1.31s , version #261
Might have fixed the rare crash when generating Colossus Class Planets (added security code)
Also might have fixed a rare crash during watching AI move (added security code)
Fixed “Compu” Maintenance Stratagem. Failure roll now doesnt deactivate it. *
Fixed issue with savefiles while Compu in Maintenance Mode. (switched to Democracy)
Made some fixes to Leader Relation Decision impacts with Feudal Level.
Made big fixes to AI playing with Oceania Rules where it has chosen not to expand overseas due to local issues.
Made a fix to the AI playing with Oceania Rules that started on a small island next to huge landmass
Fixed Bottom UI for when SSF and Delegation at same time
Crusade now more weighted to be declared against Regime you have lower relation with
Fixed Rarity Modifer for Fanatical Autocracy
Fixed mouse over for Apparatchik Score *
Fixed some issues with Retract Law mouse over and Leader speech bubble
DONE 1.31r , version #260
Special Open Beta Testing required: For Raising new Formations… make sure nothing glitchy happens.
The low percentage chance (5% or 10%) for the ideological road becomes more lenient after 20 (for 5%) or 10 (for 10%) rounds (when you should have rolled it by now).. Eventually going to 20%.
Fixed a number of Stratagems that were detaching Advisor from the wrong Leader.
AI no longer destroys road during first 3 rounds after a Pol. system change.
Made a fix in AI new SHQ creation and SHQ
Zone assignments.
Fixed -1,-1 Leader reporting when transferring from Zone to SHQ
Fixed -1,-1 when transferring Items from SHQ with no Leader
Fixed Powerbook Stratagem, can now also be played on the Director *
AI better assigns Panzerhead.. If possible.
Made a fix in the combat algorithm that made some Unit Feats give too much bonus
Made a fix to sometime doubled logged Leader relation change after Decision
Made a fix to Model table in MNG tab and fixed combat/oil sometimes too high due to tech effects not taken into account.
Fixed National Recruitment Strat feedback to show correct TOTAL recruits recruited.
Fixed a bug with Raising New Units *=needs new game start with this version or higher